Technical Artist in Games
Seiten
2023
Apple Academic Press Inc. (Verlag)
978-1-4822-5535-5 (ISBN)
Apple Academic Press Inc. (Verlag)
978-1-4822-5535-5 (ISBN)
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This book describes the basics of the digital game development pipeline. Topics covered include generation of concept art, modeling and materials, texturing, animation, scripting, and rendering. Each chapter goes through the theory and practical steps needed to understand and implement a specific part of the pipeline while linking chapters together to form an overview of how that part fits into the whole process. The book focuses on the technical artist, a relatively new position in the games industry.
Key Features
Focuses on the technical artist role, a relatively new position in the games industry
Shows how parts of the digital game development pipeline are connected by clear examples connecting each chapter
Uses software and programming languages that are high in demand
Key Features
Focuses on the technical artist role, a relatively new position in the games industry
Shows how parts of the digital game development pipeline are connected by clear examples connecting each chapter
Uses software and programming languages that are high in demand
Introduction. The Game Development Pipeline. Concept Art. Modeling and Materials. Texturing. Animation. Scripting. Rendering. Conclusions. References. Appendices.
Erscheint lt. Verlag | 31.12.2023 |
---|---|
Verlagsort | Oakville |
Sprache | englisch |
Maße | 156 x 234 mm |
Themenwelt | Informatik ► Grafik / Design ► Film- / Video-Bearbeitung |
ISBN-10 | 1-4822-5535-9 / 1482255359 |
ISBN-13 | 978-1-4822-5535-5 / 9781482255355 |
Zustand | Neuware |
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