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Technical Artist in Games

Buch | Hardcover
300 Seiten
2023
Apple Academic Press Inc. (Verlag)
978-1-4822-5535-5 (ISBN)
67,30 inkl. MwSt
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This book describes the basics of the digital game development pipeline. Topics covered include generation of concept art, modeling and materials, texturing, animation, scripting, and rendering. Each chapter goes through the theory and practical steps needed to understand and implement a specific part of the pipeline while linking chapters together to form an overview of how that part fits into the whole process. The book focuses on the technical artist, a relatively new position in the games industry.

Key Features








Focuses on the technical artist role, a relatively new position in the games industry



Shows how parts of the digital game development pipeline are connected by clear examples connecting each chapter



Uses software and programming languages that are high in demand

Introduction. The Game Development Pipeline. Concept Art. Modeling and Materials. Texturing. Animation. Scripting. Rendering. Conclusions. References. Appendices.

Erscheint lt. Verlag 31.12.2023
Verlagsort Oakville
Sprache englisch
Maße 156 x 234 mm
Themenwelt Informatik Grafik / Design Film- / Video-Bearbeitung
ISBN-10 1-4822-5535-9 / 1482255359
ISBN-13 978-1-4822-5535-5 / 9781482255355
Zustand Neuware
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