Für diesen Artikel ist leider kein Bild verfügbar.

Programming 2D Games, Second Edition

(Autor)

Buch | Hardcover
450 Seiten
2023 | 2nd edition
Productivity Press (Verlag)
978-1-4987-7419-2 (ISBN)
67,30 inkl. MwSt
  • Titel ist leider vergriffen;
    keine Neuauflage
  • Artikel merken
The book describes the creation of a game engine and how to use that engine to create a game. The second edition presents each chapter in two parts. Part one is for readers who wish to use the game engine to create a game without getting into all of the details of how the game engine is written. Part two of each chapter is a detailed explanation of the code in the game engine and DirectX12. New to this edition is the source code described in the chapter as a complete listing with line numbering which will be referred to in the text. The source code will continue to be available online for those readers who want to download it. The new edition will target Windows 10 and DirectX 12.

Key Features






Focuses on 2D Programming techniques such as collision detection



Takes readers through the process of creating a game engine to develop a complete game



Presents the latest DirectX and Windows coding methods



Provides thoroughly tested example programs

Charles Kelly is an associate professor at Monroe County Community College, where he teaches game programming and other computer science courses. He is also the project lead of and major contributor to the open source assembler/simulator "EASy68K" www.easy68k.com. He earned a master’s degree in computer science from the University of Michigan-Dearborn, where he is an adjunct instructor.

Getting Started. Windows Programming Fundamentals. Introduction to DirectX. Game Input. Sprites and Animation. Collision Detection and Physics. Sound. Game GUI. Enhanced Appearance. Tiled Games. Role Playing Games. Artificial Intelligence. Building a Complete Game. Network Programming.

Erscheinungsdatum
Verlagsort Portland
Sprache englisch
Maße 191 x 235 mm
Themenwelt Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-4987-7419-9 / 1498774199
ISBN-13 978-1-4987-7419-2 / 9781498774192
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
Das umfassende Handbuch

von Philippe Fontaine; Burghard Vogel

Buch | Hardcover (2023)
Rheinwerk (Verlag)
79,90
Schritt für Schritt zum perfekten Film: Videoschnitt, Effekte, Sound

von Robert Klaßen

Buch | Hardcover (2021)
Rheinwerk (Verlag)
49,90