Advances in Interdisciplinary Practice in Industrial Design (eBook)

Proceedings of the AHFE 2018 International Conference on Interdisciplinary Practice in Industrial Design, July 21-25, 2018, Loews Sapphire Falls Resort at Universal Studios, Orlando, Florida, USA
eBook Download: PDF
2018 | 1st ed. 2019
XII, 324 Seiten
Springer International Publishing (Verlag)
978-3-319-94601-6 (ISBN)

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This book provides readers with a snapshot of cutting-edge methods and procedures in industrial design, with a particular focus on human-centered and user-experience design, service design, sustainable design and applications of virtual & augmented reality. Reporting on both theoretical and practical investigations aimed at improving industrial design through interdisciplinary collaboration, it covers a wide range of topics - from design strategies to product research and planning, exhibit design, as well as new materials and color research.

Based on the AHFE 2018 International Conference on Interdisciplinary Practice in Industrial Design, held on July 21-25, 2018, in Orlando, Florida, USA, the book offers a timely guide for industrial designers, production engineers and computer scientists.


Advances in Human Factors and Ergonomics 2018 6
Preface 8
Contents 10
Inclusive Design 14
Design Education as an Inclusive Pedagogy 15
Abstract 15
1 Background 15
2 Context 16
3 Framing the Curriculum 16
3.1 Gateway 17
3.2 Inspiration 17
3.3 Ideation 18
3.4 Implementation 18
3.5 Capstone 18
4 Conclusions 20
References 20
The Future of Footwear Design & Lasts: Do We Now Really Need Them?
Abstract 21
1 Introduction 21
2 Lasts 22
2.1 Traditional Last Making 22
2.2 Modern Last Making 23
3 How Traditional Dress Footwear Are Made 23
4 How Athletic Footwear Are Made 24
5 Comparisons Between Dress and Athletic Footwear Making 25
6 A New Way of Making Athletic Footwear 26
References 27
Transdisciplinarity as a Core Value: The Richmond Institute for Design and Innovation 28
Abstract 28
1 Wicked Problems and Design Thinking 28
2 The Flaws of Traditional Academic Structure 30
3 Examples of Transdisciplinary Design Thinking Programs 30
3.1 Located with Business 30
3.2 Located with Art 31
3.3 Located in an Institute or Other Independent Design Entity 31
4 The Richmond Institute for Design and Innovation 33
5 Suggestions for Emerging Design Thinking Programs 35
6 Conclusion 36
References 36
Collaborative Learning in Industrial Design 37
Abstract 37
1 Introduction 37
2 Relationships Make Collaborations 38
References 43
Utilizing Music Education Methods and Concepts to Enhance Industrial Design Education 44
Abstract 44
1 Introduction 44
2 Music Training Applied to Sketching 44
2.1 Posture and Technique 44
2.2 Warming Up 45
2.3 Begin with the Basics 45
2.4 Muscle Memory 45
3 Learning from the Masters 46
3.1 Observing and Analyzing 46
3.2 Replication 46
3.3 Class Case Study 47
4 Applying Jazz Improvisation Exercises to Ideation 47
4.1 Ideation “Jam Sessions” 48
4.2 Trading Ideas 48
5 Conclusion and Recommendations 48
References 49
Dimensions of the Dynamic Hand: Implications for Glove Design, Fit, and Sizing 50
Abstract 50
1 Introduction 50
2 Literature Review 51
2.1 Glove Fit 51
2.2 Hand Anthropometry, Glove Design, and Sizing Systems 51
2.3 Dynamic Hand Analysis 52
3 Methods 52
3.1 Landmarks 53
3.2 Instrumentation and Scanning Procedure 53
3.3 Data Collection 54
4 Results 56
4.1 Population 56
4.2 Dimensions 56
4.3 Statistical Analysis 56
5 Discussion/Conclusion 59
References 60
Methods and Tools for 3D Measurement of Hands and Feet 61
Abstract 61
1 Introduction 61
2 Method 62
2.1 Pilot Study 62
2.2 Refined Method 65
3 Results and Discussions 67
3.1 Landmarks 67
3.2 Platforms 68
3.3 Lighting 69
4 Conclusion 69
5 Limitations and Future Research 70
References 70
Firefighting Turnout Boots: How a Human Factors Approach Can Improve Performance 71
Abstract 71
1 Introduction 71
2 Literature Review 72
2.1 Turnout Gear 72
2.2 Turnout Boot Description 72
2.3 Turnout Boot Human Performance Research 72
2.4 Human Center Approach to Understanding Product Needs 72
3 Methodology 73
3.1 Qualtrics Web Survey 73
4 Results 75
4.1 Demographic Results 75
4.2 Turnout Boot Preferences 75
4.3 Turnout Boot Purchasing and Sizing 75
4.4 Turnout Boot Modification and Design Challenges 76
4.5 SWOT Analysis 77
5 Conclusion 78
References 78
Drawing Hands for Glove Design: Does the Data Match-Up? 80
Abstract 80
1 Introduction 80
2 Literature Review 81
2.1 Hand Anatomy 81
2.2 Surface Anatomy 81
2.3 Proportions for Drawing and Describing the Hands 82
2.4 Hand Anthropometric Landmarks 82
2.5 Methods Used to Collect Hand Anthropometric Data 82
2.6 Need for Anthropometric Data for Glove Design 84
3 Methodology 85
4 Results 87
5 Conclusions 88
Acknowledgment 88
References 89
Interdisciplinary Design 90
A Multi-disciplinary Approach to Design in Education Applied to Medical Problems 91
Abstract 91
1 Introduction 91
2 Background 92
3 Method 94
4 Results and Discussion 99
5 Conclusions and Suggestions for Improvement 100
References 101
User Participatory Design Model Research Based on Hall Three Dimensional Structure 102
Abstract 102
1 Introduction 102
2 Research Status of Hall Three Dimensional Structure and User Participatory Design 103
2.1 Hall Three Dimensional Structure Overview 103
2.2 Research Status of User Participatory Design 104
3 Study on User Participatory Design Based on Hall Three Dimensional Structure 105
3.1 Necessity Argumentation 105
3.2 Feasibility Argumentation 105
4 Study on User Participatory Design Based on Hall Three Dimensional Structure 105
4.1 Screening Users Through the Product Audience Classification 107
4.2 Guaranteeing Reasonable User Intervention in the Product Lifecycle 108
4.3 Product Always Oriented by Users’ Demand 108
5 Conclusion 110
References 111
The Design Conception of the Parent-Child Education Exhibition in the China Science and Technology Museum 112
Abstract 112
1 Introduction 112
2 Research of Parent-Child Education Exhibitions 113
2.1 Basic Concepts and Features of Parent-Child Education Exhibitions 113
2.2 Significance of Parent-Child Educations 113
2.3 Parent-Child Education Exhibits the Existence of the Problem 114
3 Design Concepts of Parent-Child Exhibitions 114
3.1 Concepts of Exhibition Layout 114
3.2 Overall Planning for Parent-Child Education Exhibitions 115
3.3 Design Concepts for Sub-areas 115
3.3.1 Design Concepts for Living Areas 115
3.3.2 Design Concepts for Natural Ecology Areas 116
3.3.3 Design Concepts for Science Discovery Areas 117
3.3.4 Design Concepts for Chinese Classic Culture Areas 119
4 Summary 120
References 120
From Industrial Design Education to Practice: Creating Discipline Through Design Sprints 121
Abstract 121
1 Introduction 121
2 A Brief Look at Design Sprints in Education and Practice 123
3 Sticky Ambiguous Collaborative Processes 125
3.1 Design Fixation 125
3.2 Ambiguity 126
3.3 Collaboration 126
4 Value of Design Sprints Towards Professional Practice 126
5 Discussion 127
6 Conclusion 129
References 129
Reducing of Oil Uptake in Rice Cracker During Deep Fat Frying 132
Abstract 132
1 Introduction 132
2 Materials and Methods 133
2.1 Preparation of Edible Coatings 133
2.2 Preparation of Rice Cracker 133
2.3 Analytical Methods 134
3 Results and Discussion 134
3.1 Oil and Water Content of Rice Crackers 134
3.2 Oil Uptake and Water Retention 136
3.3 Physical Properties of Rice Crackers 136
3.4 Sensory Evaluation of Rice Crackers 138
4 Conclusion 138
Acknowledgments 139
References 139
The Development of Urban Pilotless Personal Aerial Vehicle and Significant Considerations as a Design Project 140
Abstract 140
1 Introduction 140
2 Development Background 141
2.1 Personal Aerial Vehicle 141
2.2 Autonomous Driving 142
3 Urban Pilotless Personal Aerial Vehicle Development 143
3.1 Concept Design (2016) 144
3.2 Project Driving Force 144
3.3 PAV Frame Design for Technical Demonstration (2017) 145
3.4 Design Idea 145
3.5 Structure Design 146
3.6 Specification 146
3.7 Conflicts with Technology Team 147
4 Developed Next Generation Design Concept 148
4.1 Inertia of the Project 149
5 Discussion and Conclusions 150
Acknowledgements 151
References 151
An Ergonomic Based Postural Control and Balance Body Exercise Design for Young Martial Art Trainees 153
Abstract 153
1 Introduction 153
2 Method 154
2.1 Participants 154
2.2 Apparatus 155
2.3 Design and Procedure 156
2.4 Statistical Analysis 157
3 Results and Discussion 158
4 Conclusions 159
Acknowledgements 160
References 160
Creativity in Design 161
Effective Ideation Method for Collective Creativity 162
Abstract 162
1 Introduction 162
2 Theoretical Background 163
2.1 Lateral Thinking 163
2.2 Combinatorial Play 164
2.3 Bi-sociation 165
2.4 Random Ideation 165
3 Procedure 166
4 Conclusion 169
References 169
Collective Creativity for Teaching 171
Abstract 171
1 Introduction 171
2 Collective Creativity 172
3 Wim Gilles and Design Pedagogy 173
4 Evaluation Through Display 176
5 Conclusion 177
References 177
User Sensory Emotional Factor Support System and User Interface Guideline for Non-expert Designer 178
Abstract 178
1 Introduction 178
2 Theoretical Review 180
2.1 Definition of Cognitive and Emotional Data Module 180
2.2 Classifying the Design Components of Case Product 180
3 System Development Phase 1: Framework Development and Verification 181
3.1 System Framework Development 182
3.2 Interview and Feedback 182
4 System Development Phase 2: Re-Organizing Data Structure and Visualization 183
5 Conclusion 187
Acknowledgments 188
References 188
A Proposal for Integrated Collaborative Design Process Driving Innovation: Applying to Design Project on the Product-Service System Using Biometrics 189
Abstract 189
1 Introduction 189
2 The Meaning Change of Technology by Design 190
3 Integrated Collaborative Design Process 192
4 Applying Collaborative Process 194
4.1 Generate Design Concept with Biometrics Based on Collaborative Process 195
4.2 Concept UX Scenario 197
5 Conclusion 197
Acknowledgments 198
References 198
Dr. Loupe: Development of Iris Recognition Paramedic Diagnosis and Recording IoT Device 200
Abstract 200
1 Introduction 200
2 Analysis of Emergency Medical Service Status and Equipment 201
2.1 Analysis of Emergency Medical Service Status 201
2.2 Analysis of EMS Information System and Equipment 202
3 EMS Circumstances and Procedural UX Scheme Construction 204
3.1 Emergency Treatment Procedure Analysis under Emergency Situations 204
3.2 The Scheme of UX Scenario Construction in the EMS Stages 205
4 Product Design and UI/UX Design in EMS Stages 207
4.1 Product design 207
4.2 UI/UX Design of EMS Stages 207
5 Conclusions 210
Acknowledgement 210
References 211
AHP-Based Priority Analysis of Cognitive Feedback Methods by Driver State in an Autonomous Vehicle 212
Abstract 212
1 Introduction 212
2 Precedent Studies 213
2.1 Status of Technologies Related to Driver State 213
2.2 Classification of Driver’s State 213
2.3 Feedback Methods in an Autonomous Vehicle 214
3 Research Method 215
3.1 Experimental Subjects 215
3.2 Research Design and Survey 215
3.3 Analysis Method 216
4 Analysis and Results 216
4.1 Page Numbering and Running Heads 217
4.2 Evaluation of Auditory Feedback Methods 218
4.3 Evaluation of Visual Feedback Methods 219
4.4 Evaluation of Haptic Feedback Methods 219
5 Discussion 220
6 Conclusion 221
Acknowledgments 221
References 221
Human-Centered Design: Collaborative Design and Emotional Intelligence 223
Analysis of Facial Emotion Recognition Technology and Its Effectiveness in Human Interaction 224
Abstract 224
1 Introduction 224
2 Method 227
2.1 Participant 228
2.2 Experimental Stimuli 228
2.3 Procedure 228
3 Results 229
4 Discussion 232
Appendix A: Survey Visual Stimuli 232
Appendix B: Vocal Stimuli 232
Appendix C: Musical Stimuli 233
References 233
Emotional Evidence: Influences on Happiness from the Frequent Positive Visual Exposure 234
Abstract 234
1 Introduction 234
2 Methods 238
2.1 Participant 238
2.2 Experimental Stimuli 239
2.3 Procedure 239
2.4 Experimental Apparatus 240
2.5 Happiness Pre-test and Post-test 240
3 Result 241
3.1 Occupation 241
3.2 Gender 242
3.3 Gender, Occupation, and Time 242
4 Discussion 242
References 243
The Design Process in Interior Design Studio: Integrating Interdisciplinary Approach in Undergraduate Level for Improving Professional Practice 245
Abstract 245
1 Introduction 245
1.1 Definition of Interior Design Studio 245
1.2 The History of Interior Design Education 246
2 Importance and Relevance 247
2.1 The Importance of Interdisciplinary Approach 247
2.2 The Importance of Collaborative Environments for Professional Practice 248
3 Strategies for Designing Collaborative Studios 249
3.1 Interdisciplinary Collaboration 249
3.2 Design Studio Environment 250
3.3 Communication Methods 250
3.4 Introducing Professionals and Stakeholders into Design Studios 251
4 Conclusion 252
References 252
Analysis of the Emotional User Experience Elements of Wireless Earphones 254
Abstract 254
1 Introduction and Research Purpose 254
2 User Research Planning 256
3 Result 257
3.1 Satisfaction of the Wearing Style 257
3.2 Figures 259
3.3 AttrakDiff Result 260
4 Conclusion and Future Work 261
Acknowledgments 262
References 262
Design and Business: Growing Up as a Separate Couple 263
Abstract 263
1 Introduction 263
2 Aim and Structure of the Study 264
3 Literature Review 265
4 Research Methodology and Data Collection 269
5 Findings 269
5.1 Profile of Respondents 269
6 Discussion and Final Remarks 270
References 272
A Study on User Cognitive and Affective Information Supporting System Development for Product Design 274
Abstract 274
1 Introduction 274
2 Background 275
2.1 Cognitive Emotion Data 275
2.2 Systems Based on Design Process 276
2.3 First Users Interview 277
3 System Reorganization 279
3.1 System Centered on Component 279
3.2 System Framework 279
3.3 Data Structure 280
3.4 System UI 281
4 System Evaluation 281
4.1 Evaluation Concept 281
4.2 Evaluation Results 282
5 Results 283
Acknowledgments 284
References 285
Autonomy in Residential Care: Using TEAMWORK and the Deep Dive to Facilitate Interdisciplinary Collaboration 286
Abstract 286
1 Introduction 286
2 Strategies to Facilitate Interdisciplinary Research: A Case Study 287
2.1 TEAMWORK: Assembling a Team 288
2.2 Framing the Problem: Conducting a Deep Dive 290
2.2.1 Identify Research Problems 291
2.2.2 Visualize Theory-Based Conceptual Models 291
2.2.3 Conduct User Research 293
2.3 Interdisciplinary Research Evaluation 293
3 Discussion 293
4 Conclusion 294
References 294
Cultivating Values: A Service Platform Design for the Preschool Children 296
Abstract 296
1 Introduction 296
2 Literature Review 297
2.1 Public Health Intervention 297
2.2 Behavior Change 298
2.3 Values, Attitudes, and Behaviors 298
3 Research Methods 298
3.1 Desk Research 298
3.2 Observation 299
3.3 Interview 300
4 Design Implementation 300
4.1 Framing Concept Space 300
4.2 Overall Concept 300
4.3 The First Module of the Concept 301
4.4 The Second Module of the Concept 302
4.5 The Third Module of the Concept 302
5 Discussion 304
5.1 Value-Attitude-Behavior Theory-Based Health Intervention 304
5.2 Leveraging Social Influence 304
5.3 Integrating Online-to-Offline Services by Digital Platform 304
6 Conclusion 304
Acknowledgements 305
References 305
Service Storytelling: Exploring Storytelling Models in the Context of the Service Design Process 306
Abstract 306
1 Introduction 306
2 Storytelling in Design 307
3 Participatory Approach in Storytelling Theory 308
4 Key Storytelling Models and Application to Service Design Process 309
4.1 Framing: Semiotic Square 309
4.2 Research and Analysis: Key Functions of Story 310
4.3 Service Conception: Triangle of Mimetic Desire 311
4.4 Service Storytelling: Hero’s Journey and the Experience Cycle 313
4.5 Delivery: Freytag Model and Customer Journey 315
5 Conclusion 316
References 317
Emotional Elements of User Experience on Autonomous Vehicle 319
Abstract 319
1 Introduction 319
2 Literature Review 320
2.1 Autonomous Vehicle 320
2.2 Input Interaction in the Autonomous Vehicle 320
2.3 User Experience and Emotion Elements 321
3 Method 322
3.1 Participants 322
3.2 Survey 322
3.3 Analysis 323
4 Result 323
4.1 Study 1: Prioritized Interaction Method 323
4.2 Study 2: Linear Regression Analysis of Input Interaction Method 324
5 Discussion and Conclusion 326
5.1 Interaction Preference Among Different Emotion Group 326
5.2 Pleasure and Input Interaction Method 326
5.3 Limitation and Future Work 327
Acknowledgments 327
References 327
Author Index 330

Erscheint lt. Verlag 27.6.2018
Reihe/Serie Advances in Intelligent Systems and Computing
Advances in Intelligent Systems and Computing
Zusatzinfo XII, 324 p. 95 illus.
Verlagsort Cham
Sprache englisch
Themenwelt Informatik Weitere Themen CAD-Programme
Technik Architektur
Technik Maschinenbau
Schlagworte AHFE 2018 Proceedings • Co-design Principles and Practice • Color Research in Design • Enhancing Interdisciplinary Collaboration in Design • Human Factors in Design • Materials for Sustainable Design • Virtual Reality in Design
ISBN-10 3-319-94601-3 / 3319946013
ISBN-13 978-3-319-94601-6 / 9783319946016
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