Application of Gaming in New Media Marketing -

Application of Gaming in New Media Marketing

Buch | Hardcover
312 Seiten
2018
IGI Global (Verlag)
978-1-5225-6064-7 (ISBN)
265,60 inkl. MwSt
Presents a collection of research on the methods and applications of gaming in marketing, including its growth, recent trends, practices, issues, and main challenges. The book highlights a range of topics including digital advertising, media planning, and social media marketing.
The advent of the internet largely changed the landscape of marketing to adopt a wide variety of communication techniques and creative selling on virtual platforms. Gaming provides a highly pervasive and influential mode of offering new media communication to consumers that can be further improved by digital innovation.

Application of Gaming in New Media Marketing is a collection of vital research on the methods and applications of gaming in marketing, including its growth, recent trends, practices, issues, and main challenges. Highlighting a range of topics including digital advertising, media planning, and social media marketing, this book is ideally designed for marketers, software developers, managers, business researchers, academicians, and graduate-level students seeking current research on new and innovative methods to reach and connect with audiences through games in a highly interactive, measurable, and focused way.
Erscheinungsdatum
Verlagsort Hershey
Sprache englisch
Maße 178 x 254 mm
Gewicht 825 g
Themenwelt Mathematik / Informatik Mathematik Angewandte Mathematik
Mathematik / Informatik Mathematik Finanz- / Wirtschaftsmathematik
Wirtschaft Betriebswirtschaft / Management Marketing / Vertrieb
ISBN-10 1-5225-6064-5 / 1522560645
ISBN-13 978-1-5225-6064-7 / 9781522560647
Zustand Neuware
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