Reverse Design - Patrick Holleman

Reverse Design

Half-Life
Buch | Softcover
188 Seiten
2018
CRC Press (Verlag)
978-1-138-32390-2 (ISBN)
56,10 inkl. MwSt
The Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series, looking at Super Mario World. The ideal experience of this Reverse Design is for you, the reader, to play each level as you read its analysis.
The Reverse Design series looks at all of the design decisions that went into classic video games. This is the fourth installment in the Reverse Design series, looking at Half Life. Written in a readable format, it is broken down into six sections examining some of the most important topics to the game:






How Half-Life is a key step in the evolution from the composite style of videogame design to the set piece style of design.



How Half-Life defined almost all of the core concepts of the cover-based shooter, and redefined the level architecture of the FPS genre
The small tricks and flourishes that Half-Life used to tell a story through its mechanics, AI and environments

Key Features

Comprehensive definitions of key concepts and terms, introducing the reader to the basic knowledge about the study of FPS design
Summary of historical context of Half-Life, how it emerged from arena shooters like Doom and Quake, and how it influenced other games
Extensive collections of data and data visualizations explaining how systems like enemy movement, cover design and platformer physics work

Patrick Holleman founded The Game Design Forum in 2010 with the specific goal of publishing scholarly articles about videogame design. On that site he originally published the Reverse Design series, which has been used by game designers and students across the world to improve their understanding of their craft. Material from that series has been used in online courses as well as university settings, including the University of Toronto and Cornell. His writing has also appeared in Paste Magazine, Indie Game Magazine and Tutsplus. In addition to his writing, Holleman has worked as a part-time producer and consultant in the game development industry. He lives in Pennsylvania.

Chapter 1 Half-Life and the History of Videogame Design

Chapter 2 Introduction and Structure

Chapter 3 The Platform Theme

Chapter 4 The Arena Theme

Chapter 5 Non-Theme Set Pieces and Selected Through Content

Chapter 6 Half-Life Cover and Multiplayer Level Design

Chapter 7 Conclusion

Erscheinungsdatum
Zusatzinfo 100 Illustrations, color
Verlagsort London
Sprache englisch
Maße 152 x 229 mm
Gewicht 850 g
Themenwelt Informatik Software Entwicklung Spieleprogrammierung
Sozialwissenschaften Kommunikation / Medien Medienwissenschaft
ISBN-10 1-138-32390-X / 113832390X
ISBN-13 978-1-138-32390-2 / 9781138323902
Zustand Neuware
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