Postmortems (eBook)

Selected Essays Volume One

(Autor)

eBook Download: EPUB
2018
702 Seiten
Altered Tuning Press (Verlag)
978-0-9967937-3-5 (ISBN)

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Postmortems -  Raph Koster
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Few game designers have shared as many lessons learned as Raph Koster. In a quarter-century of writings and talks, he has offered up game design lessons, online community theories, and candid self-evaluation.This first volume of a three-book set of selected essays collects previously written postmortems and many brand new pieces. They are accompanied by historical material such as posts written for players, chat logs, speeches, design sketches, and more. The result is an inspiring historical look back at the development of virtual worlds.These are the stories behind Ultima Online and Star Wars Galaxies, the story of the early art game Andean Bird and the story of the ambitious project Metaplace that aimed to build the Metaverse, including: ';A Story About a Tree,' the classic piece from MUD days about whether our online bonds are real. ';The Ultima Online Resource System,' a detailed design breakdown of the pioneering world simulation. ';A Jedi Saga,' the popular tale of how an impossible design dilemma broke a world. ';Influences,' a challenge to the game development community to pursue art.

ForewordDedicationIntroductionEarly daysIn PeruUna carreraMy first gameMUDsWhat is a MUD?What is a Diku?Announcing LegendMUDA brief history of LegendMUDLegendMUDScripting Languages in Diku MUDsLegendMUD scripting examplesBeowulf1950s and what a MUD could beMoodsAFK chatLiving with playerkillingFumbling around with bad behaviorAn Open Forum on the Future of LegendMudNew Immortal StructurePlayer Code of ConductImmort Code of ConductMUD InfluenceLeaving LegendAlright guys!Ultima OnlineUltima Online is FifteenRandom UO AnecdoteOrigin CultureThe Technology Stack"Sharding" Came from UO?The Ultima Online Resource SystemPart 1Part 2Part 3How UO Rares Were BornUse-based systemsThe evolution of UO’s economySelling virtual property for real world moneyRandom UO Anecdote #2Notes on "Making of UO" articlesThe UO essaysA Story About A TreeRevisiting the Garden of RemembranceWhat Rough Beast?Who Are These People Anyway?So Let’s Get PracticalThe Man Behind the CurtainA Community CookbookA brief history of murderThe safe worldStorytelling in the online spaceTwo models for Narrative WorldsWhy Don't Our NPCs?Is it a game or is it a world?Is the future in smaller muds?PostmortemUO's influenceThe End of the WorldPrivateer OnlineStar SettlersPrivateer OnlineStar Wars GalaxiesComments from the Team letterSciFi MMPs: Lessons learnedTalking to the playersSWG Design ProcessMMO Design and Satisfying a Diverse PlayerbaseWhat is the game ABOUT?Balance and MoreA Philosophical Statement on PlayerkillingSocialization and ConvenienceAstromech Stats: Economy StatsForcing InteractionDynamic POIsThe Arts in MMOsHairdressing!Treating Players Like NumbersDo auction houses suck?Jared Diamond applied to virtual worldsShould we pursue balance?Mailbag: Action CombatThe SWG postmortem seriesTemporary Enemy FlaggingA Jedi SagaSWG's Dynamic WorldDesigning a Living Society in SWGThe social glueDid Star Wars Galaxies Fail?The NGE and Community BuildingSWG is shutting downThe End of a GalaxyTransitionsHOOWAH! Player memorabiliaSpeech at SyndCon 2010Andean BirdA Vague Game IdeaPKing DuckVague game less vagueAndean BirdInfluencesMetaplaceMetaplaceA MetaHistoryOriginal Metaplace one-sheetsWhere did the Metaplace idea come from?Reinventing MMOsLife on MetaplaceConnecting to the wider worldSome Zone Design LessonsThe Great Meep-InMetaplace Game Jam PostmortemThe Golden EggWhy Isn't Money Points?Metaplace PostmortemClosingSocial gamesAre Virtual Worlds Over?The My Vineyard storyConclusionIndexAbout the Author 

Erscheint lt. Verlag 26.6.2018
Reihe/Serie Selected Essays
Selected Essays
Vorwort Richard Garriott de Cayeux
Sprache englisch
Themenwelt Informatik Software Entwicklung Spieleprogrammierung
Schlagworte design history • Game Design • game history • game postmortems • legendmud • metaplace • MMO • MMORPG • mmorpgs • mmos • muds • online games • Star Wars Galaxies • ultima online • videogame design • videogame history • videogame postmortems • Virtual World • Virtual Worlds • virtual worlds history
ISBN-10 0-9967937-3-9 / 0996793739
ISBN-13 978-0-9967937-3-5 / 9780996793735
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