Reverse Design - Patrick Holleman

Reverse Design

Diablo II
Buch | Softcover
130 Seiten
2018
CRC Press (Verlag)
978-1-138-32327-8 (ISBN)
56,10 inkl. MwSt
The Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series, looking at Super Mario World. The ideal experience of this Reverse Design is for you, the reader, to play each level as you read its analysis.
The Reverse Design series looks at all of the design decisions that went into classic video games. This is the sixth installment in the Reverse Design series, looking at Diablo II. Written in a readable format, it is broken down into three sections examining three topics important to the game:






How does Diablo II borrow from different types of games like action RPGs, classical class-based RPGs and Roguelikes?



What are the different types of randomness in Diablo II and how do they work?



How do elaborate level-up mechanics keep players interested in a relatively short game for dozens or hundreds of hours?

Key Features

Comprehensive definitions of key concepts and terms, introducing the reader to the basic knowledge about the study of RPG design
Summary of historical context of Diablo II, how it came to be, and how it influenced other games
Extensive collections of data and data visualizations explaining how Diablo II’s systems work

Patrick Holleman founded The Game Design Forum in 2010 with the specific goal of publishing scholarly articles about videogame design. On that site he originally published the Reverse Design series, which has been used by game designers and students across the world to improve their understanding of their craft. Material from that series has been used in online courses as well as University settings, including the University of Toronto and Cornell. His writing has also appeared in Paste Magazine, Indie Game Magazine and Tutsplus. In addition to his writing, Holleman has worked as a part-time producer and consultant in the game development industry. He lives in Pennsylvania.

Chapter 1 The Different Kinds of RPG, and how Diablo II Borrows from Them

Chapter 2 The Different Kinds of Randomness In Diablo II

Chapter 3 Schaefer Variation & Acceleration Flow

Chapter 4 Conclusion

Erscheinungsdatum
Zusatzinfo 100 Illustrations, color
Verlagsort London
Sprache englisch
Maße 152 x 229 mm
Gewicht 480 g
Themenwelt Informatik Software Entwicklung Spieleprogrammierung
Sozialwissenschaften Kommunikation / Medien Medienwissenschaft
ISBN-10 1-138-32327-6 / 1138323276
ISBN-13 978-1-138-32327-8 / 9781138323278
Zustand Neuware
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