Design Patterns in Modern C++ (eBook)
XIII, 314 Seiten
Apress (Verlag)
978-1-4842-3603-1 (ISBN)
- Apply design patterns to modern C++ programming
- Use creational patterns of builder, factories, prototype and singleton
- Implement structural patterns such as adapter, bridge, decorator, facade and more
- Work with the behavioral patterns such as chain of responsibility, command, iterator, mediator and more
- Apply functional design patterns such as Monad and more
Dmitri Nesteruk is a quantitative analyst, developer, course and book author, and an occasional conference speaker. His interests lie in software development and integration practices in the areas of computation, quantitative finance and algorithmic trading. His technological interests include C# and C++ programming as well high-performance computing using technologies such as CUDA and FPGAs. He has been a C# MVP since 2009.
Apply modern C++17 to the implementations of classic design patterns. As well as covering traditional design patterns, this book fleshes out new patterns and approaches that will be useful to C++ developers. The author presents concepts as a fun investigation of how problems can be solved in different ways, along the way using varying degrees of technical sophistication and explaining different sorts of trade-offs.Design Patterns in Modern C++ also provides a technology demo for modern C++, showcasing how some of its latest features (e.g., coroutines) make difficult problems a lot easier to solve. The examples in this book are all suitable for putting into production, with only a few simplifications made in order to aid readability.What You Will LearnApply design patterns to modern C++ programmingUse creational patterns of builder, factories, prototype and singletonImplement structural patterns such as adapter, bridge, decorator, facade and moreWork with the behavioral patterns such as chain of responsibility, command, iterator, mediator and moreApply functional design patterns such as Monad and moreWho This Book Is ForThose with at least some prior programming experience, especially in C++.
Dmitri Nesteruk is a quantitative analyst, developer, course and book author, and an occasional conference speaker. His interests lie in software development and integration practices in the areas of computation, quantitative finance and algorithmic trading. His technological interests include C# and C++ programming as well high-performance computing using technologies such as CUDA and FPGAs. He has been a C# MVP since 2009.
1. Introduction
Part I: Creational Patterns
2. Builder
3. Factories
4. Prototype
5. Singleton
Part II: Structural Patterns
6. Adapter
7. Bridge
8. Composite
9. Decorator
10. Façade
11. Flyweight
12. Proxy
Part III: Behavioral Patterns
13. Chain of Responsibility
14. Command
15. Interpreter
16. Iterator
17. Mediator
18. Null Object
19. Observer
20. State
21. Strategy
22. Template Method
23. Visitor
24. Maybe Monad
Part IV: Appendix
25. Appendix A: Functional Design Patterns
Erscheint lt. Verlag | 18.4.2018 |
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Zusatzinfo | XIII, 314 p. 3 illus. |
Verlagsort | Berkeley |
Sprache | englisch |
Themenwelt | Informatik ► Programmiersprachen / -werkzeuge ► C / C++ |
Mathematik / Informatik ► Informatik ► Software Entwicklung | |
Schlagworte | C++ • Code • C plus plus • CPP • Design • Engineering • Modern • Patterns • programming • Software • source • UML |
ISBN-10 | 1-4842-3603-3 / 1484236033 |
ISBN-13 | 978-1-4842-3603-1 / 9781484236031 |
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