On the Way to Fun
An Emotion-Based Approach to Successful Game Design
Seiten
2018
CRC Press (Verlag)
978-1-138-42789-1 (ISBN)
CRC Press (Verlag)
978-1-138-42789-1 (ISBN)
Assesses the EU and NATO's tools to prevent conflicts and manage international crises. It offers a unique insight into European security policy and questions the realism of the political goals. It argues for more coordination among European states, and an enhancement of the EU's strategic decision-making capabilities.
How can video games be fun and immerse players in fantastic worlds where anything seems possible? How can they be so engaging to have become the main entertainment product for children and adults alike? In On the Way to Fun, the author proposes a possible answer to these questions by going back to the roots of gaming and showing how early games, as well as modern indie productions, captivated generations of players even without the need for fancy graphics and effects but by relying on basic emotions and instincts instead. This book will be most beneficial to aspiring and beginning game designers and to anyone who wants a better understanding of human nature and how it relates to the design process of immersive video game experiences.
How can video games be fun and immerse players in fantastic worlds where anything seems possible? How can they be so engaging to have become the main entertainment product for children and adults alike? In On the Way to Fun, the author proposes a possible answer to these questions by going back to the roots of gaming and showing how early games, as well as modern indie productions, captivated generations of players even without the need for fancy graphics and effects but by relying on basic emotions and instincts instead. This book will be most beneficial to aspiring and beginning game designers and to anyone who wants a better understanding of human nature and how it relates to the design process of immersive video game experiences.
Roberto Dillon
Emotions and Games: The 6-11 Framework
Case Studies: Retro Games
Case Studies: Indie Games
Conclusions
Erscheinungsdatum | 06.05.2018 |
---|---|
Verlagsort | London |
Sprache | englisch |
Maße | 133 x 203 mm |
Gewicht | 453 g |
Themenwelt | Mathematik / Informatik ► Informatik ► Grafik / Design |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 1-138-42789-6 / 1138427896 |
ISBN-13 | 978-1-138-42789-1 / 9781138427891 |
Zustand | Neuware |
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