Pro iPhone Development with Swift 4 - Molly Maskrey, Wallace Wang

Pro iPhone Development with Swift 4 (eBook)

Design and Manage Top Quality Apps
eBook Download: PDF
2018 | 1st ed.
XIII, 452 Seiten
Apress (Verlag)
978-1-4842-3381-8 (ISBN)
Systemvoraussetzungen
37,44 inkl. MwSt
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Acquire and master the information required to take you to the next level beyond basic iPhone development using Swift. 

In this follow up work to the best selling Beginning iPhone Development with Swift, you'll learn how to improve your apps by managing the performance of your programs using parallelization, getting data in and out of the cloud, using gestures, the camera, 3D touch, sensors as well as newer features having debuted this year.

In its fourth edition, Pro iPhone Development with Swift 4 covers the additional information you want to know to extend your apps into the next level.

What You Will Learn

  • Adding Parallel Functionality using Grand Central Dispatch
  • Using the Camera and Accessing Photos
  • Using SiriKit

  • Who This Book is For

    Aspiring iOS app developers familiar with the Apple Swift programming language and/or the iOS SDK, but ready to move to the next level.



    Molly K. Maskrey has been actively using the Swift language since its release, not only in iOS projects but in non-iOS projects as well since Swift became an open source language. Molly began her career programming COBOL on IBM System/360 computers at banks in and around Tampa, Florida while getting her undergraduate degree. From there, she moved on to work for various large Aerospace companies including IBM Federal Systems, TRW (now Northrup-Grumman), Loral Systems, Lockheed-Martin, and Boeing. In 2010 she co-founded Global Tek Labs, an iOS development and accessory design services company that is now one of the leading consulting services for new designers looking to create smart attachments to Apple devices. Molly wrote the Swift 3 version of this book and App Development Recipes for iOS and Apple Watch. Molly lives in beautiful Colorado and you will either find her on the ballroom dance floor or a rooftop patio. 

    Acquire and master the information required to take you to the next level beyond basic iPhone development using Swift. In this follow up work to the best selling Beginning iPhone Development with Swift, you'll learn how to improve your apps by managing the performance of your programs using parallelization, getting data in and out of the cloud, using gestures, the camera, 3D touch, sensors as well as newer features having debuted this year.In its fourth edition, Pro iPhone Development with Swift 4 covers the additional information you want to know to extend your apps into the next level.What You Will LearnAdd parallel functionality using Grand Central DispatchUse the camera and access photosUse SiriKitWho This Book is ForAspiring iOS app developers familiar with the Apple Swift programming language and/or the iOS SDK, but ready to move to the next level.

    Molly K. Maskrey has been actively using the Swift language since its release, not only in iOS projects but in non-iOS projects as well since Swift became an open source language. Molly began her career programming COBOL on IBM System/360 computers at banks in and around Tampa, Florida while getting her undergraduate degree. From there, she moved on to work for various large Aerospace companies including IBM Federal Systems, TRW (now Northrup-Grumman), Loral Systems, Lockheed-Martin, and Boeing. In 2010 she co-founded Global Tek Labs, an iOS development and accessory design services company that is now one of the leading consulting services for new designers looking to create smart attachments to Apple devices. Molly wrote the Swift 3 version of this book and App Development Recipes for iOS and Apple Watch. Molly lives in beautiful Colorado and you will either find her on the ballroom dance floor or a rooftop patio. 

    Pro iPhone Development with Swift 4Chapter 1: Storing and Retrieving Information from the Cloud Chapter 2: Adding Parallel Functionality using Grand Central Dispatch Chapter 3: Simple Games Using SpriteKit Chapter 4: Taps, Touches and Gestures Chapter 5: Determining Location Chapter 6: Device Orientation and Motion Chapter 7: Using the Camera and Accessing Photos Chapter 8: Translation for Other Countries with Localization Chapter 9: 3D Touch Chapter 10: Using SiriKit Chapter 11: Speech Recognition Chapter 12: In-App Purchases with StoreKit Chapter 13:TBD – new 2017 topics Chapter 14: TBD – new 2017 topics

    Erscheint lt. Verlag 8.2.2018
    Zusatzinfo XIII, 452 p. 144 illus., 140 illus. in color.
    Verlagsort Berkeley
    Sprache englisch
    Themenwelt Informatik Betriebssysteme / Server iOS
    Informatik Betriebssysteme / Server Macintosh / Mac OS X
    Informatik Programmiersprachen / -werkzeuge Mac / Cocoa Programmierung
    Informatik Weitere Themen Smartphones / Tablets
    Schlagworte Apple • Apps • core data • core location • Development • iCloud • Ios • iPad programming • iPhone • map kit • programming • Software • Sprite kit • SWIFT • tvos • WatchOS • Xcode
    ISBN-10 1-4842-3381-6 / 1484233816
    ISBN-13 978-1-4842-3381-8 / 9781484233818
    Informationen gemäß Produktsicherheitsverordnung (GPSR)
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