Game Development Using Python [OP] - James R. Parker

Game Development Using Python [OP]

(Autor)

Buch | Softcover
500 Seiten
2019
Mercury Learning & Information (Verlag)
978-1-68392-180-6 (ISBN)
62,25 inkl. MwSt
Guides the reader through the basic game development process using Python, covering game topics including graphics, sound, artificial intelligence, animation, game engines, etc. Real games are created as you work through the text and significant parts of a game engine are built and made available for download.

Parker James R. : James R. Parker, PhD is a professor of Art and Digital Media at the University of Calgary. His areas of research include computer games and media art, computer simulation, and educational technology. Dr. Parker is the author of Game Development Using Python, 2/E (Mercury Learning) and The Guide to Simulations and Games (Wiley).

0: Games

1: Introduction to How Games Work

2: Graphics and Images

3: The Game Loop

4: Game AI: Collisions

5: Navigation and Control

6: Sound

7: C2H6O Jet Boat Race

8: Animation

9: C2H6O – Final Steps

10: Networking

Appendices

A: A* in Python

B: C2H6O Jet Boat Race Game Design Document

C: The NPC (Boat) Class for the Example Game

Index

Companion Files:

Source Code
Game Assets
4 Color Figures
Audacity (sound editing software)
VideoMach (video editing software)

Erscheinungsdatum
Sprache englisch
Gewicht 526 g
Themenwelt Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-68392-180-1 / 1683921801
ISBN-13 978-1-68392-180-6 / 9781683921806
Zustand Neuware
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