Unlimited Replays - William Gibbons

Unlimited Replays

Video Games and Classical Music

(Autor)

Buch | Softcover
208 Seiten
2018
Oxford University Press Inc (Verlag)
978-0-19-026526-7 (ISBN)
42,35 inkl. MwSt
Classical music is everywhere in video games. But what does it reveal about the cultural value we place on entertainment? Replay Value offers a new perspective on the possibilities and challenges of trying to distinguish between art and pop culture in contemporary society.
Classical music is everywhere in video games. Works by composers like Bach and Mozart fill the soundtracks of games ranging from arcade classics, to indie titles, to major franchises like BioShock, Civilization, and Fallout. Children can learn about classical works and their histories from interactive iPad games. World-renowned classical orchestras frequently perform concerts of game music to sold-out audiences. But what do such combinations of art and entertainment reveal about the cultural value we place on these media? Can classical music ever be video game music, and can game music ever be classical? Delving into the shifting and often contradictory cultural definitions that emerge when classical music meets video games, Replay Value offers a new perspective on the possibilities and challenges of trying to distinguish between art and pop culture in contemporary society.

William Gibbons is Associate Professor of Musicology at Texas Christian University, where he is also Associate Dean of the College of Fine Arts. He is the author of Building the Operatic Museum: Eighteenth-Century Opera and Fin-de-siècle Paris and co-editor of Music in Video Games: Studying Play.

Introduction: Press Start to Replay

Chapter 1: Terms and Conditions
Chapter 2: Playing with Music History
Chapter 3: A Requiem for Schrödinger's Cat
Chapter 4: Allusions of Grandeur
Chapter 5: A Clockwork Homage
Chapter 6: Remixed Metaphors
Chapter 7: Love in Many Monstrous Forms
Chapter 8: Violent Offenders and Violin Defenders
Chapter 9: Playing Chopin
Chapter 10: Gamifying Classical Music
Chapter 11: Classifying Game Music

Conclusion

Erscheinungsdatum
Reihe/Serie Oxford Music/Media Series
Zusatzinfo 13 tables; 31 screen captures
Verlagsort New York
Sprache englisch
Maße 155 x 231 mm
Gewicht 227 g
Themenwelt Kunst / Musik / Theater Film / TV
Kunst / Musik / Theater Musik
Informatik Software Entwicklung Spieleprogrammierung
Sozialwissenschaften Kommunikation / Medien
ISBN-10 0-19-026526-4 / 0190265264
ISBN-13 978-0-19-026526-7 / 9780190265267
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
2D- und 3D-Spiele entwickeln

von Thomas Theis

Buch | Softcover (2023)
Rheinwerk (Verlag)
29,90