Java Game Development with LibGDX
Apress (Verlag)
978-1-4842-3323-8 (ISBN)
Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added.
What You Will Learn
Create 12 complete video game projects
Master advanced Javaprogramming concepts, including data structures, encapsulation, inheritance, and algorithms, in the context of game development
Gain practical experience with game design topics, including user interface design, gameplay balancing, and randomized content
Integrate third-party components into projects, such as particle effects, tilemaps, and gamepad controllers
Who This Book Is For
The target audience has a desire to make video games, and an introductory level knowledge of basic Java programming. In particular, the reader need only be familiar with: variables, conditional statements, loops, and be able to write methods to accomplish simple tasks and classes to store related data.
Lee Stemkoski is a professor of computer science and mathematics. He earned his Ph.D. from Dartmouth College in 2006. He has been teaching at the college level since then, with an emphasis on Java programming, computer graphics, and video game development for the past eight years. He has refined the set of topics covered and the progression of material in this book based on years of experience helping students overcome their difficulties with these particular topics. He has authored another game development book, Game Development with Construct 2, in addition to many scholarly articles and game development tutorials.
Part I: Fundamental Concepts.- 1. Getting started with Java and LibGDX.- 2. The LibGDX Framework.- 3. Extending the Framework.- 4. Shoot-em-up games.- 5. Text and User Interfaces.- 6. Audio.- Part II: Intermediate Examples.- 7. Side-Scrolling Games.- 8. Bouncing and Collision Games.- 9. Drag and Drop Games.- 10. Tilemaps.- 11. Platform Games.- 12. Adventure Games.- Part III: Advanced Topics.- 13. Alternative Sources of User Input.- 14. Procedural Content Generation.- 15. Advanced Graphics.- 16. Introduction to 3D.- 17. The Journey Continues.- Appendix 1: Game Design Documentation.- Appendix 2: Summary of Java concepts needed for this book.- Appendix 3: JavaDoc for Extended Actor Classes.
“This second edition is a good introduction to game programming using LibGDX. … the book presents 12 video games for which source code can be downloaded from the publisher’s website. … this book is highly recommended for game developers who want to start using LibGDX in their projects.” (Hector Antonio Villa-Martinez, Computing Reviews, April 19, 2019)
Erscheinungsdatum | 05.02.2018 |
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Zusatzinfo | 108 Illustrations, color; 19 Illustrations, black and white; XIX, 433 p. 127 illus., 108 illus. in color. |
Verlagsort | Berkley |
Sprache | englisch |
Maße | 178 x 254 mm |
Themenwelt | Informatik ► Programmiersprachen / -werkzeuge ► Java |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
Informatik ► Weitere Themen ► Computerspiele | |
Schlagworte | 2D games • Adventure Games • Arcade Games • Game Design • Game Development • Game Programming • Java • Java programming • LibGDX • platform games • UI Design |
ISBN-10 | 1-4842-3323-9 / 1484233239 |
ISBN-13 | 978-1-4842-3323-8 / 9781484233238 |
Zustand | Neuware |
Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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