Cross Over to HTML5 Game Development
Apress (Verlag)
978-1-4842-3290-3 (ISBN)
With the relentless backing of the giants of the industry including Apple and Google, HTML5 is rapidly becoming the leading technology for game development. Furthermore nearly every mobile device, tablet and PC system offer full support to the latest games developed in HTML5.
Never before has there been such a widely accepted platform by literally every manufacturer and operating system. This in turn has convinced marketing departments to move away from traditional platforms, such as dedicated mobile apps, for the more widely accepted HTML5 format. There has never been a better time for a seasoned IT programmer to crossover and capitalize in this lucrative market with their much sought after talents and experience. Take the skills you already have and expand your career into HTML5 development with this book.
What You'll Learn
Quickly identify the core similarities and differences between HTML5 and other coding standards
Follow a large scale game development project to experience the full lifecycle of an HTML5 game development project
Download graphics and media to use in sample projects throughout the book
Who This Book Is For
Professional developers working in application and database development. These seasoned coders, having secured a wealth of knowledge, can transfer that expertise to the growing HTML5 game development market. This book will instantly appeal to this audience as it will not attempt to teach the basics of programming; instead it will simply point out the differences in how to develop with HTML5.
Zarrar Chishti is a software and games development consultant with over 500 games developed for companies around the world. He is sought after to advise on the development of viral games for major marketing campaigns. His consultancy and development firm serve prestigious companies such as Turner Media, British Airways, and Channel 4. His work can involve him in liaising with marketing directors for new launches and project managing teams of game developers and designers for large scale development projects. He is also involved in organizing and running game development courses and events. During the last five years Zarrar has also helped train developers to crossover and become software game developers. Most of the trainees go on to either work for Zarrar or gain programming jobs in the ever expanding game development community of Scotland.
Chapter 1: Introduction.- Chapter 2: In the Beginning There was HTML.- Chapter 3: Time to Apply a Little CSS.- Chapter 4: Apply intelligence with JavaScript.- Chapter 5: Take a Shot: Part 1.- Chapter 6: Where are the Zombies?.- Chapter 7: Take a Shot: Part 2.- Chapter 8: Add Some Bling to Our Game.
Erscheinungsdatum | 22.12.2017 |
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Zusatzinfo | 83 Illustrations, color; 5 Illustrations, black and white; XVI, 249 p. 88 illus., 83 illus. in color. |
Verlagsort | Berkley |
Sprache | englisch |
Maße | 155 x 235 mm |
Themenwelt | Informatik ► Software Entwicklung ► Spieleprogrammierung |
Mathematik / Informatik ► Informatik ► Web / Internet | |
Schlagworte | Game Development • HTML5 • Internet • Online Game • web dev • Web Development |
ISBN-10 | 1-4842-3290-9 / 1484232909 |
ISBN-13 | 978-1-4842-3290-3 / 9781484232903 |
Zustand | Neuware |
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