Software Development, Design and Coding - John F. Dooley

Software Development, Design and Coding

With Patterns, Debugging, Unit Testing, and Refactoring

(Autor)

Buch | Softcover
320 Seiten
2017 | Second Edition
Apress (Verlag)
978-1-4842-3152-4 (ISBN)
69,54 inkl. MwSt
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Learn the principles of good software design, and how to turn those principles into great code. This book introduces you to software engineering — from the application of engineering principles to the development of software. You'll see how to run a software development project, examine the different phases of a project, and learn how to design and implement programs that solve specific problems. It's also about code construction — how to write great programs and make them work. Whether you're new to programming or have written hundreds of applications, in this book you'll re-examine what you already do, and you'll investigate ways to improve. Using the Java language, you'll look deeply into coding standards, debugging, unit testing, modularity, and other characteristics of good programs. With Software Development, Design and Coding, author and professor John Dooley distills his years of teaching and development experience to demonstrate practical techniques for great coding.

What You'll Learn




Review modern agile methodologies including Scrum and Lean programming

Leverage the capabilities of modern computer systems with parallel programming
Work with design patterns to exploit application development best practices
Use modern tools for development, collaboration, and source code controls

Who This Book Is For
Early career software developers, or upper-level students in software engineering courses

John F. Dooley is the William and Marilyn Ingersoll Professor of Computer Science at Knox College in Galesburg, Illinois. Before returning to teaching in 2001, Professor Dooley spent nearly 18 years in the software industry as a developer, designer, and manager working for companies such as Bell Telephone Laboratories, McDonnell Douglas, IBM, and Motorola, along with an obligatory stint as head of development at a software startup. He has over two dozen professional journal and conference publications and four books to his credit, along with numerous presentations. He has been a reviewer for the Association for Computing Machinery Special Interest Group on Computer Science Education (SIGCSE) Technical Symposium for the last 36 years and reviews papers for the IEEE Transactions on Education, the ACM Innovation and Technology in Computer Science Education (ITiCSE) Conference, and other professional conferences. He has developed short courses in software development and developed three>separate Software Engineering courses at the advanced undergraduate level.

1. Introduction to Software Development.- 2. Software Process Models.- 3. Project Management Essentials.- 4. Requirements.- 5. Software Architecture.- 6. Design Principles.- 7. Structured Design.- 8. Object-Oriented Overview.- 9. Object-Oriented Design Principles.- 10. Object-Oriented Design Patterns.- 11. Design Patterns.- 12. Parallel Programming.- 13. Parallel Design Patterns.- 14. Code Construction.- 15. Debugging.- 16. Unit Testing.- 17. Code Reviews and Inspections.- 18. Ethics and Professional Practice.- 19. Wrapping it All Up.

Erscheinungsdatum
Zusatzinfo 22 Illustrations, color; 43 Illustrations, black and white; XXII, 320 p. 65 illus., 22 illus. in color.
Verlagsort Berkley
Sprache englisch
Maße 178 x 254 mm
Themenwelt Mathematik / Informatik Informatik Programmiersprachen / -werkzeuge
Informatik Theorie / Studium Compilerbau
Schlagworte Coding • Debugging • Object-Oriented Design • Parallel Programming • Patterns • Project Management • Refactoring • Requirements • Software Design • software development • Software engineering • Unit Testing
ISBN-10 1-4842-3152-X / 148423152X
ISBN-13 978-1-4842-3152-4 / 9781484231524
Zustand Neuware
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