Blender Production - Roland Hess

Blender Production

Creating Short Animations from Start to Finish

(Autor)

Buch | Hardcover
320 Seiten
2017
Routledge (Verlag)
978-1-138-40071-9 (ISBN)
219,95 inkl. MwSt
Blender has become one of the most popular 3D animation tools on the market. Suitable for those who want to create short animations from scratch, this book walks you through the entire process of creating a short animation including: writing, storyboarding, blocking, character creation, animation, rendering, and production.
Short animation projects are ambitious and time-consuming, but with a good plan and toolset, they can be hugely rewarding. Blender expert Roland Hess will get you up to speed on animated short fundamentals, including writing, storyboarding, blocking, and character creation. This follow-up of Blender Foundations will introduce the more advanced functionalities of Blender, such as the Library and Linking system, physics simulators, the integrated compositor, and the Sequence Editor. If that wasn‘t enough, this tutorial-based book will also have you create a short animation from scratch, making you a master of the Blender toolkit in no time.
Learn how to fully manage your art assets using the Library and Linking system
Gain practical advice on story construction tailored specifically for short animations
Companion website includes the full Blender software kit, sample project files amounting to 100 plus MB of valuable content, including models, textures, materials, scenes and animations

Roland Hess is the leading expert on Blender. He is one of a handful of people who has been involved with Blender since its inception, and is a key voice in the community. Hess brings a unique perspective to Blender instruction that bridges the difficult gap between technical knowledge and artistic expression. Hess wrote Focal Press titles: Animating with Blender (2009) and Tradigital Blender (2011)

At A Glance Chapter 1: An Overview of the Short Animation Process Chapter 2: Story Chapter 3: Setup and Organization Chapter 4: Storyboarding and the Story Reel Chapter 5: Character Design Chapter 6: Libraries Chapter 7: Rough Sets, Blocking and an Animatic Chapter 8: Recording Good Sound Chapter 9: Rigging and Animation Testing Chapter 10: Character Animation: Blocking and Finishing Chapter 11: Sound syncing Chapter 12: Special Effects: Physics, Fluids and Particles Chapter 13: Final Sets, Backgrounds, Materials and Lighting Chapter 14: Rendering and Post-Processing Chapter 15: Editing and Final Output

Erscheinungsdatum
Verlagsort London
Sprache englisch
Maße 189 x 246 mm
Gewicht 453 g
Themenwelt Kunst / Musik / Theater Film / TV
Informatik Grafik / Design Blender
ISBN-10 1-138-40071-8 / 1138400718
ISBN-13 978-1-138-40071-9 / 9781138400719
Zustand Neuware
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