Geometric Algebra: An Algebraic System for Computer Games and Animation
Seiten
2016
|
Softcover reprint of the original 1st ed. 2009
Springer London Ltd (Verlag)
978-1-4471-6878-2 (ISBN)
Springer London Ltd (Verlag)
978-1-4471-6878-2 (ISBN)
Geometric algebra is still treated as an obscure branch of algebra and most books have been written by competent mathematicians in a very abstract style. This restricts the readership of such books especially by programmers working in computer graphics, who simply want guidance on algorithm design.
Geometric algebra provides a unified algebraic system for solving a wide variety of geometric problems. John Vince reveals the beauty of this algebraic framework and communicates to the reader new and unusual mathematical concepts using colour illustrations, tabulations, and easy-to-follow algebraic proofs.
The book includes many worked examples to show how the algebra works in practice and is essential reading for anyone involved in designing 3D geometric algorithms.
Geometric algebra provides a unified algebraic system for solving a wide variety of geometric problems. John Vince reveals the beauty of this algebraic framework and communicates to the reader new and unusual mathematical concepts using colour illustrations, tabulations, and easy-to-follow algebraic proofs.
The book includes many worked examples to show how the algebra works in practice and is essential reading for anyone involved in designing 3D geometric algorithms.
Products.- VectorProducts.- The Geometric Product.- Geometric Algebra.- Products in 2D.- Products in 3D.- Reflections and Rotations.- Applied Geometric Algebra.- Conclusion.
Erscheinungsdatum | 19.08.2017 |
---|---|
Zusatzinfo | XVIII, 195 p. |
Verlagsort | England |
Sprache | englisch |
Maße | 178 x 254 mm |
Themenwelt | Mathematik / Informatik ► Informatik ► Software Entwicklung |
Informatik ► Theorie / Studium ► Künstliche Intelligenz / Robotik | |
Mathematik / Informatik ► Mathematik ► Angewandte Mathematik | |
Mathematik / Informatik ► Mathematik ► Geometrie / Topologie | |
Schlagworte | 3D • Algebra • algorithms • Animation • Computer • Computer Graphics • reflection |
ISBN-10 | 1-4471-6878-X / 144716878X |
ISBN-13 | 978-1-4471-6878-2 / 9781447168782 |
Zustand | Neuware |
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