Geometric Algebra: An Algebraic System for Computer Games and Animation - John A. Vince

Geometric Algebra: An Algebraic System for Computer Games and Animation

(Autor)

Buch | Softcover
195 Seiten
2016 | Softcover reprint of the original 1st ed. 2009
Springer London Ltd (Verlag)
978-1-4471-6878-2 (ISBN)
64,19 inkl. MwSt
Geometric algebra is still treated as an obscure branch of algebra and most books have been written by competent mathematicians in a very abstract style. This restricts the readership of such books especially by programmers working in computer graphics, who simply want guidance on algorithm design.


Geometric algebra provides a unified algebraic system for solving a wide variety of geometric problems. John Vince reveals the beauty of this algebraic framework and communicates to the reader new and unusual mathematical concepts using colour illustrations, tabulations, and easy-to-follow algebraic proofs.


The book includes many worked examples to show how the algebra works in practice and is essential reading for anyone involved in designing 3D geometric algorithms.

Products.- VectorProducts.- The Geometric Product.- Geometric Algebra.- Products in 2D.- Products in 3D.- Reflections and Rotations.- Applied Geometric Algebra.- Conclusion.

Erscheinungsdatum
Zusatzinfo XVIII, 195 p.
Verlagsort England
Sprache englisch
Maße 178 x 254 mm
Themenwelt Mathematik / Informatik Informatik Software Entwicklung
Informatik Theorie / Studium Künstliche Intelligenz / Robotik
Mathematik / Informatik Mathematik Angewandte Mathematik
Mathematik / Informatik Mathematik Geometrie / Topologie
Schlagworte 3D • Algebra • algorithms • Animation • Computer • Computer Graphics • reflection
ISBN-10 1-4471-6878-X / 144716878X
ISBN-13 978-1-4471-6878-2 / 9781447168782
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
Eine kurze Geschichte der Informationsnetzwerke von der Steinzeit bis …

von Yuval Noah Harari

Buch | Hardcover (2024)
Penguin (Verlag)
28,00