Agile UX Storytelling - Rebecca Baker

Agile UX Storytelling

Crafting Stories for Better Software Development

(Autor)

Buch | Softcover
144 Seiten
2017 | 1st ed.
Apress (Verlag)
978-1-4842-2996-5 (ISBN)
35,30 inkl. MwSt
Learn how to use stories throughout the agile software development lifecycle. Through lessons and examples, Agile UX Storytelling demonstrates to product owners, customers, scrum masters, software developers, and designers how to craft stories to facilitate communication, identify problems and patterns, refine collaborative understanding, accelerate delivery, and communicate the business value of deliverables. Rebecca Baker applies the techniques of storytelling to all facets of the software development lifecycle—planning, requirements gathering, internal and external communication, design, and testing—and shows how to use stories to improve the delivery process.
What You'll Learn


Craft stories to facilitate communication within the project team and with stakeholders
Leverage stories to identify problems and patterns, accelerate delivery, and communicate business value
Apply storytelling techniques to all stages of the SDLC
Marshal user stories to focus requirements gathering and ensure a consistent message


Who This Book Is For
All SDLC and UX roles: product owners, customers, scrum masters, software developers, and UX designers

Rebecca Baker is a professional speaker and passionate storyteller with over 20 publications and 30 speaking engagements on topics ranging from information encapsulation to remote usability testing. A patent-holder with 20+ years of enterprise software experience, Rebecca is currently Senior Director of User Interaction Design and Research at the Active Network, where she instituted a story-based design approach to feature planning and development. She was formerly UX Design Director and Product Design Manager at CA Technologies. Rebecca received her BS in physics from the University of Houston and her PhD in Information Science from the University of North Texas. As a writer of both fiction and non-fiction, she believes that storytelling should not be relegated to fairy tales, but can work to make information more accessible, understandable, memorable, and actionable in every day work.

Chapter 1: A New Project.- Chapter 2: The Storyteller.- Chapter 3: The Plan.- Chapter 4: A Visit.- Chapter 5: Field World.- Chapter 6: The Horror Stories.- Chapter 7: The Wreckage.- Chapter 8: The Balance.- Chapter 9: Research Reports.- Chapter 10: Problems.- Chapter 11: Interviews.- Chapter 12: Architecture.- Chapter 13: Problem Solving.- Chapter 14: Revelations.- Chapter 15: MVP.- Chapter 16: The Bid.- Chapter 17: Epilogue: Finding a Happily Ever After.

Erscheinungsdatum
Zusatzinfo 5 Illustrations, color; 48 Illustrations, black and white; XX, 144 p. 53 illus., 5 illus. in color.
Verlagsort Berkley
Sprache englisch
Maße 155 x 235 mm
Themenwelt Informatik Software Entwicklung User Interfaces (HCI)
Mathematik / Informatik Mathematik Finanz- / Wirtschaftsmathematik
Wirtschaft Betriebswirtschaft / Management Projektmanagement
Schlagworte Agile • backlog grooming • burndown • Demo • EPIC • foundational sprint • functional sprint • Haptic • Ludic • Minimum Viable Product • Product Owner • remote usability testing • SDLC • Stakeholder • story acceptance criteria • User Stories • UX
ISBN-10 1-4842-2996-7 / 1484229967
ISBN-13 978-1-4842-2996-5 / 9781484229965
Zustand Neuware
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