VR Developer Gems -

VR Developer Gems

William R. Sherman (Herausgeber)

Buch | Hardcover
676 Seiten
2019
CRC Press (Verlag)
978-1-138-03012-1 (ISBN)
159,95 inkl. MwSt
This book takes the practicality of other "Gems" series such as "Graphics Gems" and "Game Programming Gems" and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project. Reading the book from cover to cover is not the expected use case, but being familiar with the territory from the Introduction and then jumping to the needed explanations is how the book will mostly be used. Each chapter (other than Introduction) will contain between 5 to 10 "tips", each of which is a self-contained explanation with implementation detail generally demonstrated as pseudo code, or in cases where it makes sense, actual code.

Key Features



Sections written by veteran virtual reality researchers and developers
Usable code snipits that readers can put to immediate use in their own projects.
Tips of value both to readers entering the field as well as those looking for solutions that expand their repertoire.

William Sherman , Sr. Technology Advisor Indiana University Research Technologies ● Scientific Visualization lead, visualization production projects, visualization software development. ● Immersive applications, development and installation of immersive (virtual reality) tools and applications, education on immersive techniques and technologies. ● Development of relationship with the Idaho National Laboratory and other Department of Energy facilities. ● Proposal development, lead collaborative grant writing projects involving several universities. ● Open recipe hardware development, developing and building community for low-cost immersive displays (iq- station.org).

Chapter 1: Introduction. Chapter 2: 2. Extending existing renderers for VR. Chapter 3: User interfaces for Smartphone- VR. Hapetr 4: Navigating through the virtual world. Chapter 5: Image warping & blending. Chapter 6: Real-time rendering techniques for VR. Chapter 7: Foolimng the user. Chapter 8: VR on a Raspberry Pi:

Erscheinungsdatum
Zusatzinfo 281 Halftones, color; 35 Halftones, black and white
Verlagsort London
Sprache englisch
Maße 191 x 235 mm
Gewicht 1732 g
Themenwelt Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-138-03012-0 / 1138030120
ISBN-13 978-1-138-03012-1 / 9781138030121
Zustand Neuware
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