Learn RPGs in GameMaker: Studio - Ben Tyers

Learn RPGs in GameMaker: Studio

Build and Design Role Playing Games

(Autor)

Buch | Softcover
318 Seiten
2017
Apress (Verlag)
978-1-4842-2945-3 (ISBN)
80,24 inkl. MwSt
  • Learn to design and program your own role playing game
  • Master core gameplay elements such as battles, exploration, scoring, and endings
  • Utilize practical how-to design and code examples

Carry out the pre-planning, design, and programming of role playing games (RPGs) using the popular GameMaker: Studio in this very practical and fun book. Author Ben Tyers teaches you how to create a story or plotline for the RPG, apply aesthetics, and develop core and extended gameplay.

Using Learn RPGs in GameMaker: Studio, you can design and build your own RPG using the GameMaker: Studio platform. Build your first game application and deploy in an app store, on Facebook, or just on a PC. Maybe, even, make a few bucks.
  • Use the GameMaker: Studio platform to design and build a role playing game
  • Create a story for game design purposes, using a plot line and defining characters
  • Discover the impact of aesthetics on art style, character separation, scene development, sound design and views
  • Master core gameplay elements such as battles, exploration, scoring, and endings
  • Work with extended gameplay elements such as collectibles, quirks, management, and saving
  • Employ the various core and extended gameplay elements as appropriate to your RPG


This book is for game designers or developers looking to design and build their first role playing game using the GameMaker: Studio platform.

Ben Tyers is an expert GameMaker: Studio user, developer, coder, expert and IT trainer. He has authored a number of small books on GameMaker for game application developers and runs a popular GameMaker resources web site.

1. Introduction
2. Alert Text Effect
3. Battle System
4 Boss Character's Battle
5. Branching Dialogue
6. Coin System Shop
7. CutScene
8. Depth Based Graphics
9. Downloading Bonus Levels From Website
10. Drivable Vehicles
11. Enemy Path Finding
12. Foot Step Sounds
13. Hints & Tips
14. HU
D15. Inventory
16. Invincibility
17. Mini-Quests
18. Multiple Locations
19. Positional Audio
20. Respawn Points
21. Usable Items
22. Weapon Control
23. Zooming
24. Destructible Terrain
25. Dashing
26. Quest Completion
27. Road Builder
28. Character Progression
29. Party Mechanics
30. Day / Night Cycle
31. Puzzle Room
32. Treasure Hunting
33. Card Battle
34. Graphical Effects
35. Random Level Generation
36. Fishing Mini Game
37. Ship Mini Game
38. Dice Rolling
39. Mini Game & Dual View
40. Game End
41. Saving

Erscheinungsdatum
Zusatzinfo 125 Illustrations, color; XIII, 318 p. 125 illus. in color.
Verlagsort Berkley
Sprache englisch
Maße 178 x 254 mm
Gewicht 640 g
Einbandart kartoniert
Themenwelt Mathematik / Informatik Informatik Grafik / Design
Informatik Software Entwicklung Spieleprogrammierung
Schlagworte application • Coding • Design • Development • GameMaker • programming • role playing • RPG • Software • Studio
ISBN-10 1-4842-2945-2 / 1484229452
ISBN-13 978-1-4842-2945-3 / 9781484229453
Zustand Neuware
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