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Game Development Tools

Context, Content, and Best Practices

(Autor)

Buch | Softcover
250 Seiten
2023
Productivity Press (Verlag)
978-1-4987-7427-7 (ISBN)
58,60 inkl. MwSt
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Game development tools apply to multiple disciplines, multiple platforms, and multiple genres. It is with this broad spectrum of potential applications in mind that this book offers a perspective on available tools and how to extend them (or even create your own) to meet the needs of a specific game development project. This book serves as an overview of the tools on the market, while using real examples (including code samples) of how a specific tool might integrate with an existing system. As a guiding principle, each off-the-shelf tools will include an overview of the tool, coding languages and extensions, use case and sample code.

Key Features



Summary of the tool, what it is used for, and any notable applications
Description of the coding or other knowledge needed to extend the tool.
Example of how the tool can be used, including the steps needed for setup, plus code samples

John Pile is Senior Software Engineer at Microsoft working on the Hololens franchise. He is also author of 2D Graphics Programming for Games (CRC Press 2011).

PART I: Development Environments. Game Engines. Integrated Development Environments. Real-Time Subsystems. PART II: Content Creation. Modelling and Animation Tools. Texturing and Animation. Scripting In-Game Logic. Level Editing. AI Creation. PART III: Content Pipeline. Version Control. Data Storage for Games. Data Visualization. Data Transfer and Data Creation. PART IV: Best Practices. Best Coding Environments. Testing and Automation. Performance Analysis and Debugging. Team Communication and Collaboration.

Erscheinungsdatum
Verlagsort Portland
Sprache englisch
Maße 156 x 234 mm
Themenwelt Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-4987-7427-X / 149877427X
ISBN-13 978-1-4987-7427-7 / 9781498774277
Zustand Neuware
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