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Texturing and Modeling

A Procedural Approach

David S. Ebert (Herausgeber)

Buch | Hardcover
332 Seiten
1994
Academic Press Inc (Verlag)
978-0-12-228760-2 (ISBN)
54,85 inkl. MwSt
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A toolbox of procedures upon which programmers can build a library of procedural texts and objects. Topics covered include, procedural rendering, modelling, shading and texturing; also included are explanations of how these functions work, and how to design new functions.
Congratulations to Ken Perlin for his 1997 Technical Achievement Award from the Academy of Motion Picture Arts and Science Board of Governors, given in recognition of the development of "Turbulence", Perlin Noise, a technique discussed in this book which is used to produce natural appearing textures on computer-generated surfaces for motion picture visual effects. Dr. Perlin joins Darwyn Peachey (co-developer of RenderMan(R), also discussed in the book) in being honored with this prestigious award.

Introduction. Building Procedural Textures. Practical Methods for Texture Design. Procedural Modeling of Gases. Animating Solid Spaces. Noise, Hypertexture, Antialiasing, Gesture. A Brief Introduction to Fractals. Fractal Solid Textures. Procedural Fractal Terrains.

Erscheint lt. Verlag 14.11.1994
Reihe/Serie The Morgan Kaufmann Series in Computer Graphics
Verlagsort San Diego
Sprache englisch
Gewicht 830 g
Themenwelt Informatik Grafik / Design Digitale Bildverarbeitung
ISBN-10 0-12-228760-6 / 0122287606
ISBN-13 978-0-12-228760-2 / 9780122287602
Zustand Neuware
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