Building Virtual Reality with Unity and Steam VR
Routledge (Verlag)
978-1-138-05124-9 (ISBN)
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Author Bio:
Jeff W. Murray has written two books: Game Development for iOS with Unity3D, C# Game Programming Cookbook for Unity3D, both published by CRC Press. In his game development career spanning over 14 years, he has worked with some of the world Murray
Key features:
Discusses some of the key issues facing virtual reality and provides helpful tips for making better V.R. experiences.
Develop V.R. applications with practical examples geared to work with both the Oculus Rift and HTC Vive, as well as open source virtual reality (OSVR) headsets like the HDK.
Find out how to build both standing and seated experiences.
Tips on optimizing performance with the Unity Profilers.
Explore examples specifically for HTC Vive Controllers and picking up and throwing physics objects, including haptic feedback.
Discover how to build user interfaces for virtual reality, as well as discussing some best practices for V.R. based user interface design.
Written by a games industry veteran who has been a V.R. developer since the first Oculus development kit.
Jeff W. Murray has written two other books: C# Game Programming Cookbook for Unity3D and Game Development for iOS with Unity3D, both published by CRC Press. In the past, he has worked with some of the worlds largest brands as a programmer, game designer and director. Murray is currently working with IBM Research, somewhere in virtual reality.
Chapter 1. A brief introduction to the virtual world. Chapter 2. Setting up your hardware for the first time. Chapter 3. Setting up a Unity project with SteamVR. Chapter 4. Scale: A room with a virtual reality view. Chapter 5. Adding interaction. Chapter 6. Moving around the virtual world with a teleportation system. Chapter 7. Creating a third-person virtual reality scene. Chapter 8. Making the most of virtual reality with audio. Chapter 9. Strategies for reducing virtual reality sickness. Chapter 10. Further possibilities.
Erscheinungsdatum | 12.07.2017 |
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Verlagsort | London |
Sprache | englisch |
Maße | 156 x 235 mm |
Gewicht | 658 g |
Themenwelt | Informatik ► Grafik / Design ► Film- / Video-Bearbeitung |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 1-138-05124-1 / 1138051241 |
ISBN-13 | 978-1-138-05124-9 / 9781138051249 |
Zustand | Neuware |
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