Game AI Pro 3 -

Game AI Pro 3

Collected Wisdom of Game AI Professionals

Steve Rabin (Herausgeber)

Buch | Hardcover
514 Seiten
2017
Productivity Press (Verlag)
978-1-4987-4258-0 (ISBN)
93,50 inkl. MwSt
Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of proven techniques coupled with the newest advances in game AI. These techniques can be applied to almost any game and include topics such as behavior trees, utility theory, path planning, character behavior, and tactical reasoning.

KEY FEATURES






Contains 42 chapters from 50 of the game industry’s top developers and researchers.



Provides real-life case studies of game AI in published commercial games.



Covers a wide range of AI in games, with topics applicable to almost any game.



Includes downloadable demos and/or source code, available at http://www.gameaipro.com

SECTION EDITORS

Neil Kirby General Wisdom

Alex Champandard Architecture

Nathan Sturtevant Movement and Pathfinding

Damian Isla Character Behavior

Kevin Dill Tactics and Strategy; Odds and Ends

Steve Rabin is a principal software engineer at Nintendo Technology Development and has been a key figure in the game AI community for nearly 20 years. He is founder and advisor of the GDC AI Summit, founder of the AI Game Programmers Guild, editor of 8 game development books, and principal lecturer of game AI at the DigiPen Institute of Technology since 2006.

Part 1: General Wisdom: Contributed Chapters. Part 2: Architecture: Contributed Chapters. Part 3: Movement and Pathfinding: Contributed Chapters. Part 4: Strategy and Tactics: Contributed Chapters. Part 5: Agent Awareness and Knowledge Representation: Contributed Chapters. Part 6: Racing: Contributed Chapters. Part 7: Odds and Ends: Contributed Chapters

Erscheinungsdatum
Zusatzinfo 15 Halftones, black and white; 136 Illustrations, black and white
Verlagsort Portland
Sprache englisch
Maße 191 x 235 mm
Gewicht 1140 g
Themenwelt Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-4987-4258-0 / 1498742580
ISBN-13 978-1-4987-4258-0 / 9781498742580
Zustand Neuware
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