Building Apps for the Universal Windows Platform
Explore Windows 10 Native, IoT, HoloLens, and Xamarin
Seiten
2017
|
1st ed.
Apress (Verlag)
978-1-4842-2628-5 (ISBN)
Apress (Verlag)
978-1-4842-2628-5 (ISBN)
Develop Windows 10 applications faster and more efficiently using the Universal Windows Platform. You will use Xamarin to create apps for macOS, iOS, and Android devices.
Building Apps for the Universal Windows Platform is a complete guide covering PCs, tablets, phones, and other devices such as HoloLens. You will use Windows 10 to develop apps for desktop, mobile, holographic, wearable, and IoT devices. You will reuse code to easily create cross-platform apps.
What You Will Learn
Design and develop apps using Visual Studio and Blend
Create Cortana-enabled apps for a hands-free experience
Build IoT apps and apps for wearables such as the Microsoft HoloLens
Monitor apps post-publication to gain insights from actionable data using Windows Store Analytics and Azure
Who This Book Is For
Professional developers working independently orin a team on Windows 10 applications, and students coming into the world of software development
Building Apps for the Universal Windows Platform is a complete guide covering PCs, tablets, phones, and other devices such as HoloLens. You will use Windows 10 to develop apps for desktop, mobile, holographic, wearable, and IoT devices. You will reuse code to easily create cross-platform apps.
What You Will Learn
Design and develop apps using Visual Studio and Blend
Create Cortana-enabled apps for a hands-free experience
Build IoT apps and apps for wearables such as the Microsoft HoloLens
Monitor apps post-publication to gain insights from actionable data using Windows Store Analytics and Azure
Who This Book Is For
Professional developers working independently orin a team on Windows 10 applications, and students coming into the world of software development
Ayan Chatterjee has over four years of experience developing for Windows Store, five years of research, and is personally involved with Windows Store for Business (previously known as MSADP within Microsoft). He holds a Master of Technology in Computer Science and has been contributing to several enterprises involved with Windows Store.
Chapter 1: Introduction to Windows Universal.- Chapter 2: Elementary Concepts.- Chapter 3: Windows 10 Experience.- Chapter 4: Windows with Mouse and Keyboard.- Chapter 5: Windows with Touch.- Chapter 6: Internet of Things (IoT).- Chapter 7: Wearables.- Chapter 8: Windows 10 for Advanced Users.- Chapter 9: Cross Platform with Xamarin.- Chapter 10: Store Ready.- Chapter 11: Application Analytics.
Erscheinungsdatum | 16.07.2017 |
---|---|
Zusatzinfo | 175 Illustrations, color; 23 Illustrations, black and white; XV, 270 p. 198 illus., 175 illus. in color. |
Verlagsort | Berkley |
Sprache | englisch |
Maße | 155 x 235 mm |
Themenwelt | Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge |
Informatik ► Software Entwicklung ► Mobile- / App-Entwicklung | |
Informatik ► Theorie / Studium ► Compilerbau | |
Informatik ► Weitere Themen ► Smartphones / Tablets | |
Schlagworte | Cross-Platform with Xamarin • internet of things • Microsoft Azure • .NET • Universal Windows Platform • Windows 10 • Windows Universal • Xamarin |
ISBN-10 | 1-4842-2628-3 / 1484226283 |
ISBN-13 | 978-1-4842-2628-5 / 9781484226285 |
Zustand | Neuware |
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