Beginning iPhone Development with Swift 3 - Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, Jeff LaMarche

Beginning iPhone Development with Swift 3 (eBook)

Exploring the iOS SDK
eBook Download: PDF
2016 | 3rd ed.
XXV, 774 Seiten
Apress (Verlag)
978-1-4842-2223-2 (ISBN)
Systemvoraussetzungen
42,79 inkl. MwSt
  • Download sofort lieferbar
  • Zahlungsarten anzeigen

Assuming little or no working knowledge of the Swift programming language, and written in a friendly, easy-to-follow style, this book offers a comprehensive course in iPhone and iPad programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 10 SDK, and then guides you though the creation of your first simple application.

In this third edition of the best selling book, you'll learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The art of table building will be demystified, and you'll learn how to save your data using the iOS file system. You'll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there's much more!

Beginning iPhone Development with Swift 3 covers brand-new technologies, as well as significant updates to existing tools. You'll have everything you need to create your very own apps for the latest iOS devices. Every single sample app in the book has been rebuilt from scratch using the latest Xcode and the latest iOS 10-specific project templates, and designed to take advantage of the latest Xcode features.

' will='' be='' demystified,='' save='' your='' data='' using='' iphone='' file='' system.='' also='' retrieve='' persistence='' techniques,='' including='' core='' sqlite.='' there's='' much='' more!

What You Will Learn:

  • Everything you need to know to develop your own bestselling iPhone and iPad apps
  • Utilizing Swift playgrounds
  • Best practices for optimizing your code and delivering great user experiences<
  • What data persistence is, and why it's important
  • Get started with building cool, crisp user interfaces
  • How to display data in Table Views
  • How to draw to the screen using Core Graphics
  • How to use iOS sensor capabilities to map your world
  • How to get your app to work with iCloud and more

  • Who This Book is For:

    Anyone who wants to start developing for iPhone and iPad.



    Molly K. Maskrey first learned software while a sophomore in high school on a Wang punch card computer where you manually created an octal machine language program by popping out chads on a single card. While getting her undergraduate degree, she programmed COBOL on IBM System/360 computers at banks in and around Tampa, Florida, moving on, in her 20s and 30s to work for various large Aerospace companies including IBM Federal Systems, TRW (now Northrup-Grumman), Loral Systems, Lockheed-Martin, and Boeing. In 2010 she co-founded Global Tek Labs, an iOS development and accessory design services company that is now one of the leading consulting services for new designers looking to create smart attachments to Apple devices. Molly lives in Parker Colorado with Jennifer, her partner of 26 years and their two Yellow Labradors and basement dance practice floor.

    Create your very own apps for the latest iOS devices. You'll start with the basics, and then work your way through the process of downloading and installing Xcode and the iOS 10 SDK, and then guides you though the creation of your first simple application.Assuming little or no working knowledge of the Swift programming language, and written in a friendly, easy-to-follow style, Beginning iPhone Development with Swift 3 offers a comprehensive course in iPhone and iPad programming. In this third edition of the best-selling book, you'll learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders.Every single sample app in the book has been rebuilt from scratch using the latest Xcode and the latest iOS 10-specific project templates, and designed to take advantage of the latest Xcode features. Discover brand-new technologies, as well as significant updates to existingtools. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The art of table building will be demystified, and you'll learn how to save your data using the iOS file system. You'll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there's much more!What You Will LearnDevelop your own bestselling iPhone and iPad appsUtilize Swift playgroundsDisplay data in Table ViewsDraw to the screen using Core GraphicsUse iOS sensor capabilities to map your worldGet your app to work with iCloud and moreWho This Book is ForAnyone who wants to start developing for iPhone and iPad.

    Molly K. Maskrey first learned software while a sophomore in high school on a Wang punch card computer where you manually created an octal machine language program by popping out chads on a single card. While getting her undergraduate degree, she programmed COBOL on IBM System/360 computers at banks in and around Tampa, Florida, moving on, in her 20s and 30s to work for various large Aerospace companies including IBM Federal Systems, TRW (now Northrup-Grumman), Loral Systems, Lockheed-Martin, and Boeing. In 2010 she co-founded Global Tek Labs, an iOS development and accessory design services company that is now one of the leading consulting services for new designers looking to create smart attachments to Apple devices. Molly lives in Parker Colorado with Jennifer, her partner of 26 years and their two Yellow Labradors and basement dance practice floor.

    Erscheint lt. Verlag 17.11.2016
    Zusatzinfo XXV, 774 p. 379 illus.
    Verlagsort Berkeley
    Sprache englisch
    Themenwelt Informatik Betriebssysteme / Server Macintosh / Mac OS X
    Informatik Programmiersprachen / -werkzeuge Mac / Cocoa Programmierung
    Informatik Software Entwicklung Mobile- / App-Entwicklung
    Informatik Weitere Themen Smartphones / Tablets
    Schlagworte Apple • Apps • core data • core location • Development • iCloud • Ios • iPad programming • iPhone • map kit • programming • Software • Sprite kit • SWIFT • tvos • WatchOS • Xcode
    ISBN-10 1-4842-2223-7 / 1484222237
    ISBN-13 978-1-4842-2223-2 / 9781484222232
    Informationen gemäß Produktsicherheitsverordnung (GPSR)
    Haben Sie eine Frage zum Produkt?
    PDFPDF (Wasserzeichen)
    Größe: 29,7 MB

    DRM: Digitales Wasserzeichen
    Dieses eBook enthält ein digitales Wasser­zeichen und ist damit für Sie persona­lisiert. Bei einer missbräuch­lichen Weiter­gabe des eBooks an Dritte ist eine Rück­ver­folgung an die Quelle möglich.

    Dateiformat: PDF (Portable Document Format)
    Mit einem festen Seiten­layout eignet sich die PDF besonders für Fach­bücher mit Spalten, Tabellen und Abbild­ungen. Eine PDF kann auf fast allen Geräten ange­zeigt werden, ist aber für kleine Displays (Smart­phone, eReader) nur einge­schränkt geeignet.

    Systemvoraussetzungen:
    PC/Mac: Mit einem PC oder Mac können Sie dieses eBook lesen. Sie benötigen dafür einen PDF-Viewer - z.B. den Adobe Reader oder Adobe Digital Editions.
    eReader: Dieses eBook kann mit (fast) allen eBook-Readern gelesen werden. Mit dem amazon-Kindle ist es aber nicht kompatibel.
    Smartphone/Tablet: Egal ob Apple oder Android, dieses eBook können Sie lesen. Sie benötigen dafür einen PDF-Viewer - z.B. die kostenlose Adobe Digital Editions-App.

    Buying eBooks from abroad
    For tax law reasons we can sell eBooks just within Germany and Switzerland. Regrettably we cannot fulfill eBook-orders from other countries.

    Mehr entdecken
    aus dem Bereich