Beginning iPhone Development with Swift 3
Apress (Verlag)
978-1-4842-2222-5 (ISBN)
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Assuming little or no working knowledge of the Swift programming language, and written in a friendly, easy-to-follow style, Beginning iPhone Development with Swift 3 offers a comprehensive course in iPhone and iPad programming. In this third edition of the best-selling book, you’ll learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders.
Every single sample app in the book has been rebuilt from scratch using the latest Xcode and the latest iOS 10-specific project templates, and designed to take advantage of the latest Xcode features. Discover brand-new technologies, as well as significant updates to existing tools. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The art of table building will be demystified, and you’ll learn how to save your data using the iOS file system. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more!
What You Will Learn
Develop your own bestselling iPhone and iPad apps
Utilize Swift playgrounds
Display data in Table Views
Draw to the screen using Core Graphics
Use iOS sensor capabilities to map your world
Get your app to work with iCloud and more
Who This Book is For
Anyone who wants to start developing for iPhone and iPad.
Molly K. Maskrey first learned software while a sophomore in high school on a Wang punch card computer where you manually created an octal machine language program by popping out chads on a single card. While getting her undergraduate degree, she programmed COBOL on IBM System/360 computers at banks in and around Tampa, Florida, moving on, in her 20s and 30s to work for various large Aerospace companies including IBM Federal Systems, TRW (now Northrup-Grumman), Loral Systems, Lockheed-Martin, and Boeing. In 2010 she co-founded Global Tek Labs, an iOS development and accessory design services company that is now one of the leading consulting services for new designers looking to create smart attachments to Apple devices. Molly lives in Parker Colorado with Jennifer, her partner of 26 years and their two Yellow Labradors and basement dance practice floor.
Erscheinungsdatum | 01.12.2016 |
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Zusatzinfo | 379 Illustrations, black and white; XXV, 774 p. 379 illus. |
Verlagsort | Berkley |
Sprache | englisch |
Maße | 178 x 254 mm |
Gewicht | 1502 g |
Themenwelt | Informatik ► Betriebssysteme / Server ► iOS |
Informatik ► Betriebssysteme / Server ► Macintosh / Mac OS X | |
Informatik ► Programmiersprachen / -werkzeuge ► Mac / Cocoa Programmierung | |
Informatik ► Software Entwicklung ► Mobile- / App-Entwicklung | |
Informatik ► Weitere Themen ► Hardware | |
Informatik ► Weitere Themen ► Smartphones / Tablets | |
Schlagworte | Apple • Apps • core data • core location • Development • iCloud • Ios • iPad programming • iPhone • iPhone; Programmierung • map kit • programming • Software • Sprite kit • SWIFT • Swift (Programmiersprache); Spezielle Anwendungsbereiche • tvos • WatchOS • Xcode |
ISBN-10 | 1-4842-2222-9 / 1484222229 |
ISBN-13 | 978-1-4842-2222-5 / 9781484222225 |
Zustand | Neuware |
Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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