The Aesthetics of Videogames -

The Aesthetics of Videogames

Jon Robson, Grant Tavinor (Herausgeber)

Buch | Hardcover
236 Seiten
2018
Routledge (Verlag)
978-1-138-62958-5 (ISBN)
168,35 inkl. MwSt
This collection of essays is devoted to the philosophical examination of the aesthetics of videogames. As a burgeoning medium of artistic expression, videogames raise entirely new aesthetic concerns, particularly concerning their ontology, interactivity, and aesthetic value.
This collection of essays is devoted to the philosophical examination of the aesthetics of videogames. Videogames represent one of the most significant developments in the modern popular arts, and it is a topic that is attracting much attention among philosophers of art and aestheticians. As a burgeoning medium of artistic expression, videogames raise entirely new aesthetic concerns, particularly concerning their ontology, interactivity, and aesthetic value. The essays in this volume address a number of pressing theoretical issues related to these areas, including but not limited to: the nature of performance and identity in videogames; their status as an interactive form of art; the ethical problems raised by violence in videogames; and the representation of women in videogames and the gaming community. The Aesthetics of Videogames is an important contribution to analytic aesthetics that deals with an important and growing art form.

Jon Robson is a Teaching Associate at the University of Nottingham, UK. He is the co-editor of Aesthetics and the Sciences of the Mind and Co-author of A Critical Introduction to the Metaphysics of Time. He has contributed to the Routledge Companion to Comics.  Grant Tavinor is Senior Lecturer in Philosophy at Lincoln University, New Zealand. He is the author of The Art of Videogames and has contributed essays to The Routledge Companion to Games Studies and The Routledge Companion to Aesthetics.

1. Introduction Jon Robson and Grant Tavinor

2. Ontology and Transmedial Games Christopher Bartel

3. Videogames as Neither Video nor Games: A Negative Ontology Brock Rough

4. Videogame Ontology, Constitutive Rules, and Algorithms Shelby Moser

5. Appreciating Videogames Zach Jurgensen

6. The Beautiful Gamer? On the Aesthetics of Videogame Performances Jon Robson

7. Videogames and Creativity Aaron Meskin

8. Interactivity, Fictionality, and Incompleteness Nathan Wildman and Richard Woodward

9. Why Gamers Are Not Narrators Andrew Kania

10. Videogames and Virtual Media Grant Tavinor

11. Videogames and Gendered Invisibility Stephanie Patridge

12. Games and the Moral Transformation of Violence C. Thi Nguyen

13. Videogames and the "Theater of Love" Mark Silcox

14. Pornographic Videogames: a Feminist Examination Mari Mikkola

Erscheinungsdatum
Reihe/Serie Routledge Research in Aesthetics
Zusatzinfo 3 Tables, black and white; 1 Line drawings, black and white; 3 Illustrations, black and white
Verlagsort London
Sprache englisch
Maße 152 x 229 mm
Gewicht 476 g
Themenwelt Sachbuch/Ratgeber Freizeit / Hobby
Geisteswissenschaften Philosophie Ethik
Geisteswissenschaften Philosophie Metaphysik / Ontologie
Mathematik / Informatik Informatik Web / Internet
Informatik Weitere Themen Computerspiele
Sozialwissenschaften Kommunikation / Medien
ISBN-10 1-138-62958-8 / 1138629588
ISBN-13 978-1-138-62958-5 / 9781138629585
Zustand Neuware
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