Python, PyGame and Raspberry Pi Game Development - Sloan Kelly

Python, PyGame and Raspberry Pi Game Development

(Autor)

Buch | Softcover
198 Seiten
2016 | 1st ed.
Apress (Verlag)
978-1-4842-2516-5 (ISBN)
24,60 inkl. MwSt
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Gain the basics of Python and use PyGame to create fast-paced video games with great graphics and sounds. You'll also learn about object oriented programming (OOP) as well as design patterns like model-view-controller (MVC) and finite state machines (FSMs).

Python, PyGame and Raspberry Pi Game Development teaches you how to use Python and PyGame on your computer. Whether you use Windows, macOS, Linux, or a Raspberry Pi you can unleash the power of Python and PyGame to create great looking games. Included in the text are complete code listings and explanations for "Bricks," "Snake" and "Invaders"-- three fully-working games. These allow you to get started making your own great games. Modify them or build your own exciting titles.




What You'll Learn


Gain the basics of Python and employ it for game development
Design your game
Build games using game projects as templates like Bricks, Snake, and Invaders
Work with user defined functions, inheritance, composition, and aggregation
Add sound to your games
Implement finite state machines



Who This Book Is For
Experienced coders or game developers new to Python, PyGame and Raspberry Pi. This book is also for makers interested in getting into game development.

Sloan Kelly is an experienced software developer with over 18 years of progressive experience. Hands-on professional with a proven record of success and delivery. Skills include C#, C/C++, Unity3D, Windows Presentation Foundation (WPF/MVVM), Windows Communication Foundation (WCF), Managed Extensibility Framework (MEF), DirectX, XNA, Collada, Java, HTML, CSS, JavaScript, XML.

1. What is a Programming Language?2. What is Python?3. Introducing Python4. Breaking Free from the Interpreter5. Making Decisions6. Making the Raspberry Pi Repeat Itself7. Containers8. Introduction to the IDLE under LXDE9. Basic Introduction to PyGame10. Designing Your Game11. Game Project: Bricks12: User Defined Functions13. File Input and Output14. Introducing Object Oriented Programming15. Inheritance, Composition, and Aggregation16. Game Project: Snake17. Model View Controller18. Sound19. Finite State Machines20. Invaders21. Conclusion

Erscheinungsdatum
Zusatzinfo 44 Illustrations, color; 9 Illustrations, black and white; XVIII, 198 p. 53 illus., 44 illus. in color.
Verlagsort Berkley
Sprache englisch
Maße 155 x 235 mm
Gewicht 3401 g
Themenwelt Mathematik / Informatik Informatik Programmiersprachen / -werkzeuge
Informatik Software Entwicklung Spieleprogrammierung
Informatik Weitere Themen Computerspiele
Informatik Weitere Themen Hardware
Schlagworte Code • Computerspiele (Programmierung/Entwicklung) • Game Development • Games • programming • Pygame • Python • Python (Programmiersprache) • Raspberry Pi • Software
ISBN-10 1-4842-2516-3 / 1484225163
ISBN-13 978-1-4842-2516-5 / 9781484225165
Zustand Neuware
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