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Essential Technical Skills for Designers: A Primer

A Primer

(Autor)

Buch | Softcover
432 Seiten
2026
CRC Press (Verlag)
978-1-138-62648-5 (ISBN)
67,30 inkl. MwSt
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This book will teach students and professionals proper fundamentals skill sets required to effectively convey themselves. To explain fundamental concepts of drawing such as proper perspectives, the fundamentals of photography, how to properly work in a digital pipeline, the essential do's and do not's of 3D modeling and visualization, proper modeling for 3D fabrication such as 3D printing and laser fabrication. Clearly and concisely written descriptions, digital scene breakdowns, how-to modeling, fabrication, drawing and photographic exercises will be presented. The advantage of this book will be the directness of the tips, tricks and techniques to achieve maximum results in minimum time.

Key Features

Frustrated with 3D models that don't render or fabricate properly? Learn the propoer way of modeling within this book to ensure proper, efficient and accurate models.
This book is the definitive primer for learning all the technical skills you need in design school and beyond.
If you're entering design school, this book will prepare you to be ahead of the game.
Included is a glossary of key terms and appendices for quick reference of subject matter.
Companion website and community forum, Youtube channel with video resources are included.

Having worked as an architect and product designer for the past 15 years and having taught at various post-secondary institutions of design over the past 12 years I have noticed a vital and important resource that is missing in all the curriculums and professional libraries that I have come across, and that is a comprehensive manual that shows designers and especially students of design how to master proper modeling, lighting, rendering and fabrication as it relates specifically to the design industry (architecture, interior design, product design, landscape design, etc). A proper workflow includes initial digital concept design and development, 3D modeling, visualization and CG graphics, post-production, fabrication, as well as the many accompanying digital and technical skills someone involved in design must know in order to be competitive in today's ultra fast-paced design industry. All too often, the problem starts at school, with students being given very little resources to learn from and being left to their own devices to learn a "proper" digital workflow. Most often nowadays, students are given a 1 or 2 week crash course in school taught by a T.A. or a loose collection of tutorial videos and PDFs to serve as their fundamental resource to acquiring knowledge of digital skills. I have personally seen a drastic reduction over the years of core courses that properly prepare design students for the technical and digital skills they MUST have in order to succeed not only in school but afterwards as young design professionals.

Introduction and Purpose. Learning to Observe the World. The Importance of Drawing. 3D Modeling. Rendering. Post Production. Model Making. Glossary. Endnotes & References. Resource Materials. Index.

Erscheint lt. Verlag 5.1.2026
Zusatzinfo 450 Illustrations, black and white
Verlagsort London
Sprache englisch
Maße 178 x 254 mm
Themenwelt Informatik Grafik / Design Film- / Video-Bearbeitung
ISBN-10 1-138-62648-1 / 1138626481
ISBN-13 978-1-138-62648-5 / 9781138626485
Zustand Neuware
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