Game Programming for Artists - Jarryd Huntley, Hanna Brady

Game Programming for Artists

Buch | Softcover
156 Seiten
2017
CRC Press (Verlag)
978-1-138-62646-1 (ISBN)
58,60 inkl. MwSt
Game Programming for Artists provides a foundation for artists to jumpstart learning to program their own games. It is an accessible, conversational and practical guide. The best way to get into games is to make one, and this book will help artists do that!
Game Programming for Artists provides a foundation for artists and creatives to jumpstart learning to program their own games. It is an accessible and conversational guide focused on three areas: basic programming, understanding game engines, and practical code for commonly employed game systems. The best way to get into games is to make one, and this book will help artists do that!

Jarryd Huntley is a leader in the Cleveland game development community, teaching game programming at a community college and directing events to support local developers. When not in the classroom or at an event, he can be found visiting aquariums with his family or travelling to conferences with his guitar. Hanna Brady is a freelance game writer. She works on mobile and indie games. In her spare time, she writes fiction, travels, and plays board games with her awesome family.

Foreword

Introduction

Chapter 1 ◾ Introduction to Programming

Chapter 2 ◾ Introduction to Game Engines

Chapter 3 ◾ The Recipes

Chapter 4 ◾ Introduction to Object-Oriented

Chapter 5 ◾ Introduction to C#

Chapter 6 ◾ Static, Singletons, and Game Managers

Chapter 7 ◾ Endless Runner

Chapter 8 ◾ Artificial Intelligence (AI) and Non-Player Characters (NPCs)

Chapter 9 ◾ Physics-Based Character Controller

APPENDIX

ACKNOWLEDGMENTS

A (MOSTLY SERIOUS) BASIC GAME JARGON GLOSSARY

INDEX

Erscheinungsdatum
Zusatzinfo 19 Halftones, black and white; 18 Illustrations, black and white
Verlagsort London
Sprache englisch
Maße 156 x 234 mm
Gewicht 272 g
Themenwelt Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-138-62646-5 / 1138626465
ISBN-13 978-1-138-62646-1 / 9781138626461
Zustand Neuware
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