Dust or Magic
Addison Wesley (Verlag)
978-0-201-36071-4 (ISBN)
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Dust or Magic provides a simple, consistent and convincing paradigm for satisfying and successful creative work. Drawing together a wealth of knowledge and experience Dust or Magic reveals the key to designing accomplished interactive computer-based media. It will show you how to: * ask the crucial questions at the start of a project * increase the productivity, effectiveness and enjoyment of your work * create and manage small teams * understand the history of the medium and your place within it.
"Bob Hughes "has worked in many media, from medieval manuscripts to television ads, before discovering the computer in 1989. Since becoming hooked, he has developed CD-ROMs, learning games, kiosk systems, websites - and deep sympathy for everyone who strives to do "good stuff", whatever the medium. Dust or Magic is the result of 10 years of enquiry, travel and hands-on graft.
1. Cyberia. Introduction: The Emancipation of the Serfs. The Computer as a "Medium." The Computer as a Landscape. Cyberia's Geological Past. Bush, Engelbart, Nelson, and the Quest for Xanadu. Early Explorations: From "Time-Sharing" to the Personal Computer. The Beginnings of a Mass Medium: Interactive Video. From the Mac to the Seedy ROM: Cyberia Opened to the Masses, Then to the Corporate Bulldozers. 2. Eminent Cyberians. Introduction: "Tomorrow's Establishment is Today's Lunatic Fringe." Voices from Nowhere. Voyager: Cyberia's First Viable Community. The Power of "Primary Evidence": Curtis Wong Develops the Voyager Vision at Corbis. The "Book as Hero" in Romain Victor-Pujebet's "Le Livre De Lulu." The Nationwide Building Society and its "Interact" Project. 3. Working in Cyberia. Introduction: Do We Really Have to "Get Real"? Crying All the Way to the Bank: Microsoft's "Sendak" Saga. Get Yourself a Theory, And Make It a Good One. Audience: Who Are You Making This For - And Where Are You Taking Them? Emotion, Interaction, Participation, Carnival. "Cognitive Dynamite": Multi-Sensory Effects that Blow You Away. "Cognitive Train Wrecks" and "User Expectations." Storyspace: From The Path to the Landscape Itself. Working in Cyberia: From Storyspace to the Real World. Trust, and the Paradox of Self-Absorbed Work. Conclusion: Rediscovering Workmanship. Bibliography. Index.
Erscheint lt. Verlag | 9.11.1999 |
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Verlagsort | Boston |
Sprache | englisch |
Maße | 170 x 232 mm |
Gewicht | 763 g |
Themenwelt | Informatik ► Grafik / Design ► Digitale Bildverarbeitung |
ISBN-10 | 0-201-36071-3 / 0201360713 |
ISBN-13 | 978-0-201-36071-4 / 9780201360714 |
Zustand | Neuware |
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