Dust or Magic - Bob Hughes

Dust or Magic

(Autor)

Buch | Softcover
272 Seiten
1999
Addison Wesley (Verlag)
978-0-201-36071-4 (ISBN)
54,45 inkl. MwSt
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There is much information about creativity: "traditional wisdom" and new, scientific knowledge. This work aims to assemble this knowledge in a way that shows its immediate relevance to new industries. It is intended to be a "pick up and use" resource.
Dust or Magic provides a simple, consistent and convincing paradigm for satisfying and successful creative work. Drawing together a wealth of knowledge and experience Dust or Magic reveals the key to designing accomplished interactive computer-based media. It will show you how to: * ask the crucial questions at the start of a project * increase the productivity, effectiveness and enjoyment of your work * create and manage small teams * understand the history of the medium and your place within it.

"Bob Hughes "has worked in many media, from medieval manuscripts to television ads, before discovering the computer in 1989. Since becoming hooked, he has developed CD-ROMs, learning games, kiosk systems, websites - and deep sympathy for everyone who strives to do "good stuff", whatever the medium. Dust or Magic is the result of 10 years of enquiry, travel and hands-on graft.

1. Cyberia. Introduction: The Emancipation of the Serfs. The Computer as a "Medium." The Computer as a Landscape. Cyberia's Geological Past. Bush, Engelbart, Nelson, and the Quest for Xanadu. Early Explorations: From "Time-Sharing" to the Personal Computer. The Beginnings of a Mass Medium: Interactive Video. From the Mac to the Seedy ROM: Cyberia Opened to the Masses, Then to the Corporate Bulldozers. 2. Eminent Cyberians. Introduction: "Tomorrow's Establishment is Today's Lunatic Fringe." Voices from Nowhere. Voyager: Cyberia's First Viable Community. The Power of "Primary Evidence": Curtis Wong Develops the Voyager Vision at Corbis. The "Book as Hero" in Romain Victor-Pujebet's "Le Livre De Lulu." The Nationwide Building Society and its "Interact" Project. 3. Working in Cyberia. Introduction: Do We Really Have to "Get Real"? Crying All the Way to the Bank: Microsoft's "Sendak" Saga. Get Yourself a Theory, And Make It a Good One. Audience: Who Are You Making This For - And Where Are You Taking Them? Emotion, Interaction, Participation, Carnival. "Cognitive Dynamite": Multi-Sensory Effects that Blow You Away. "Cognitive Train Wrecks" and "User Expectations." Storyspace: From The Path to the Landscape Itself. Working in Cyberia: From Storyspace to the Real World. Trust, and the Paradox of Self-Absorbed Work. Conclusion: Rediscovering Workmanship. Bibliography. Index.

Erscheint lt. Verlag 9.11.1999
Verlagsort Boston
Sprache englisch
Maße 170 x 232 mm
Gewicht 763 g
Themenwelt Informatik Grafik / Design Digitale Bildverarbeitung
ISBN-10 0-201-36071-3 / 0201360713
ISBN-13 978-0-201-36071-4 / 9780201360714
Zustand Neuware
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