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Fluid Simulation for Computer Graphics

(Autor)

Buch | Hardcover
275 Seiten
2015 | 2nd Revised edition
Routledge (Verlag)
978-1-315-26600-8 (ISBN)
65,95 inkl. MwSt
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A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to reflect changes in the field since the first edition. Highlights of the Second Edition * New chapters on level sets and vortex methods * Emphasizes hybrid particle-voxel methods, now the industry standard approach * Covers the latest algorithms and techniques, including: fluid surface reconstruction from particles; accurate, viscous free surfaces for buckling, coiling, and rotating liquids; and enhanced turbulence for smoke animation * Adds new discussions on meshing, particles, and vortex methods The book changes the order of topics as they appeared in the first edition to make more sense when reading the first time through. It also contains several updates by distilling author Robert Bridson's experience in the visual effects industry to highlight the most important points in fluid simulation.
It gives you an understanding of how the components of fluid simulation work as well as the tools for creating your own animations.

THE BASICS The Equations of Fluids Symbols The Momentum Equation Lagrangian and Eulerian Viewpoints Incompressibility Dropping Viscosity Boundary Conditions Overview of Numerical Simulation Splitting Splitting the Fluid Equations Time Steps Grids Dynamic Sparse Grids Two Dimensional Simulations Advection Algorithms Semi-Lagrangian Advection Boundary Conditions Time Step Size Diffusion Reducing Numerical Diffusion Level Set Geometry Signed Distance Discretizing Signed Distance Functions Computing Signed Distance Recomputing Signed Distance Operations on Level Sets Contouring Limitations of Level Sets Extrapolating Data Making Fluids Incompressible The Discrete Pressure Gradient The Discrete Divergence The Pressure Equations Projection More Accurate Curved Boundaries The Compatibility Condition Smoke Temperature and Smoke Concentration Buoyancy Variable Density Solves Divergence Control Particle Methods Advection Troubles on Grids Particle Advection Transferring Particles to the Grid Particle Seeding Diffusion Particle-in-Cell Methods MORE TYPES OF FLUIDS Water Marker Particles and Voxels More Accurate Pressure Solves Topology Change and Wall Separation Volume Control Surface Tension Fire Thin Flames Volumetric Combustion Viscous Fluids Stress Applying Stress Strain Rate and Newtonian Fluids Boundary Conditions Implementation MORE ALGORITHMS Turbulence Vorticity Vorticity Confinement Procedural Turbulence Simulating Sub-Grid Turbulence Shallow Water Deriving the Shallow Water Equations The Wave Equation Discretization Ocean Modeling Potential Flow Simplifying Potential Flow for the Ocean Evaluating the Height Field Solution Unsimplifying the Model Wave Parameters Eliminating Periodicity Vortex Methods Velocity from Vorticity Biot-Savart and Streamfunctions Vortex Particles Coupling Fluids and Solids One-Way Coupling Weak Coupling The Immersed Boundary Method General Sparse Matrices Strong Coupling Background Vector Calculus Numerical Methods Derivations The Incompressible Euler Equations

Erscheinungsdatum
Zusatzinfo 22 black & white illustrations
Verlagsort London
Sprache englisch
Maße 152 x 229 mm
Themenwelt Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-315-26600-8 / 1315266008
ISBN-13 978-1-315-26600-8 / 9781315266008
Zustand Neuware
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