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No-Code Virtual Reality Development Using Unity and Playmaker

(Autor)

Buch | Softcover
192 Seiten
2023
Productivity Press (Verlag)
978-1-4987-9916-4 (ISBN)
58,60 inkl. MwSt
This book will show novice and intermediate game developers how to games for Virtual Reality (VR) applications using Unity and Playmaker. Readers will learn how they can substitute code with visual scripts to create whole new worlds. The themes will be reflected in the three sections in the book: Design Considerations (unique to VR and mobile VR), Application, and Optimization. Readers will learn their way around the Unity interface and be exposed to fundamental programming vocabulary and flow charts. The author visually scripts some key examples in Playmaker so that by the end, readers will have the knowledge and tools needed to a VR app for game development.

Key Features








Explores about headset limitations, UI idiosyncrasies, and best design practices.










Delineates technical considerations necessary to get VR to run on modest mobile hardware










Shows how to use Ynity and Palymaker to make an In-flight simulator

Part I Design Considerations. Ch 1 Hardware Limitations. Ch 2 Art Theory. Ch 3 Best Practices. Ch 4 Design Documentation.

PART II: Application. Ch 5 Unity Overview. Ch 6 Playmaker Overview. Ch7Terrain. Ch 8 Image-based Lighting. Ch 9 Effects. Ch 10

Game Controls. Ch 11 Game Objectives. Ch 12 Game. Ch 13 Virtual Reality PART III: Omtimization (Makining It Reality). Ch 14

Omtimization Strategies. Ch 15 Static Batching and Lightmapping. Ch 16Mesh baking and Textures Atlasing. Ch 17 Object Culling

and Occlusion. Ch 18 LOD and Mipmapping. Ch 19 Virtual Reality

Erscheint lt. Verlag 31.12.2023
Zusatzinfo 100 Illustrations, black and white
Verlagsort Portland
Sprache englisch
Maße 156 x 234 mm
Themenwelt Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-4987-9916-7 / 1498799167
ISBN-13 978-1-4987-9916-4 / 9781498799164
Zustand Neuware
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