The First World War in Computer Games - C. Kempshall

The First World War in Computer Games

(Autor)

Buch | Softcover
118 Seiten
2015 | 1st ed. 2015
Palgrave Pivot (Verlag)
978-1-349-50454-1 (ISBN)
53,45 inkl. MwSt
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The First World War in Computer Games analyses the depiction of combat, the landscape of the trenches, and concepts of how the war ended through computer games. This book explores how computer games are at the forefront of new representations of the First World War.

Chris Kempshall is Associate Tutor at the University of Sussex and Associate Lecturer for the University of Kent, UK, specialising in allied relations on the Western Front and modern representations of the war. He is also on the Academic Advisory Board for the Imperial War Museum's digital centenary projects.

Foreword by Dr Esther MacCallum-Stewart Introduction: Opening up a Digital Front 1. 'You Provide the Pixels and I'll Provide the War': Computer Games, Cinema and Narrative 2. 'Good God, Did we Really Send Players to Fight in That?': Landscape and Chronology in First World War games 3. 'It Takes 15,000 Casualties to Train a Player General': Combat in First World War Games 4. 'They Will Not Be Able to Make Us Play It Again Another Day': The End in First World War Games Conclusion: … To End all War Games

Erscheinungsdatum
Zusatzinfo XVI, 118 p.
Verlagsort Basingstoke
Sprache englisch
Maße 140 x 216 mm
Themenwelt Geschichte Teilgebiete der Geschichte Kulturgeschichte
Geschichte Teilgebiete der Geschichte Militärgeschichte
Mathematik / Informatik Informatik Grafik / Design
Sozialwissenschaften Kommunikation / Medien Medienwissenschaft
Schlagworte Computer Games • First World War • players • Trenches • World War One • WW1
ISBN-10 1-349-50454-8 / 1349504548
ISBN-13 978-1-349-50454-1 / 9781349504541
Zustand Neuware
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