Emerging Technologies and Applications for Cloud-Based Gaming
Seiten
2016
IGI Global (Verlag)
978-1-5225-0546-4 (ISBN)
IGI Global (Verlag)
978-1-5225-0546-4 (ISBN)
Explores the opportunities for the gaming industry through the integration of cloud computing. Focusing on design methodologies, fundamental architectures, and the end-user experience, this publication is an essential reference source for IT specialists, game developers, researchers, and graduate-level students.
Online gaming is widely popular and gaining more user attention every day. Computer game industries have made considerable growth in terms of design and development, but the scarcity of hardware resources at player or client side is a major pitfall for the latest high-end multimedia games. Cloud gaming is one proposed solution, allowing the end-user to play games using a variety of platforms with less demanding hardware requirements.
Emerging Technologies and Applications for Cloud-Based Gaming explores the opportunities for the gaming industry through the integration of cloud computing. Focusing on design methodologies, fundamental architectures, and the end-user experience, this publication is an essential reference source for IT specialists, game developers, researchers, and graduate-level students.
Online gaming is widely popular and gaining more user attention every day. Computer game industries have made considerable growth in terms of design and development, but the scarcity of hardware resources at player or client side is a major pitfall for the latest high-end multimedia games. Cloud gaming is one proposed solution, allowing the end-user to play games using a variety of platforms with less demanding hardware requirements.
Emerging Technologies and Applications for Cloud-Based Gaming explores the opportunities for the gaming industry through the integration of cloud computing. Focusing on design methodologies, fundamental architectures, and the end-user experience, this publication is an essential reference source for IT specialists, game developers, researchers, and graduate-level students.
Erscheinungsdatum | 02.09.2016 |
---|---|
Reihe/Serie | Advances in Multimedia and Interactive Technologies |
Verlagsort | Hershey |
Sprache | englisch |
Maße | 152 x 229 mm |
Gewicht | 817 g |
Themenwelt | Mathematik / Informatik ► Informatik ► Netzwerke |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 1-5225-0546-6 / 1522505466 |
ISBN-13 | 978-1-5225-0546-4 / 9781522505464 |
Zustand | Neuware |
Haben Sie eine Frage zum Produkt? |
Mehr entdecken
aus dem Bereich
aus dem Bereich
Buch | Softcover (2021)
BILDNER Verlag
29,90 €
Buch | Softcover (2023)
MITP (Verlag)
24,99 €