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The Apprentice Animator

The Complete Guide to Maya Animation

(Autor)

Buch | Softcover
448 Seiten
2016
Peachpit Press Publications (Verlag)
978-0-13-454726-8 (ISBN)
42,70 inkl. MwSt
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The Apprentice Animator is a complete guide to learning character and creature animation in Autodesk Maya 2015, the leading software used in the animation and visual effects industry. This book explains, start to finish, how to animate in Autodesk Maya focusing almost entirely on animation techniques.



Not just a theory book, readers learn how to:



Create a demo reel
Build a blog or website
Find work in the animation industry

The Apprentice Animator is built upon strong foundations. It is designed around the course structure of animationapprentice.org, a well-established online animation school with a distinctive brand, aiming to be "the best quality, best value animation school, anywhere." The exercises contained in the book have all been extensively tested and refined both online and in the classroom.

PART ONE: Maya Interface and animation basics

Chapter 1: General introduction to Maya basics; animate a Bouncing Ball
Chapter 2: Basic Modeling - creating a simple set
Chapter 3: Texturing, Lighting, Camera and Rendering. Master in brief all the stages of making a film in Maya.
Chapter 4: The Luxo Lamp: Animate an inanimate object and give it life and personality.


PART TWO: Locomotion. Character locomotion, including walks, runs and jumps

Chapter 5: Animate a Basic walk
Chapter 6: Animate a character walk
Chapter 7: Animate a run
Chapter 8: Animate a character jumping


PART THREE: Mechanics. Chapter 9: Animate a character shifting its weight
Chapter 10: Animate a flour sack leaping and bouncing
Chapter 11: Animate a spaceship with overlapping action
Chapter 12: Animate a character throwing a ball


PART FOUR: Character Performance

Chapter 13: Create a series of poses on "stepped curves" which tell a story
Chapter 14: Animate a "Take" - a reaction shot.
Chapter 15: Animate a character lifting a heavy object, such as a rock.
Chapter 16: Pantomime Project
Chapter 17: Short dialogue shot using a character with no mouth
Chapter 18: Short dialogue shot with lipsync
Chapter 19: Medium dialogue shot with lipsync
Chapter 20: Long dialogue shot with lipsync



PART FIVE: Animals and Creatures

Chapter 21: Quadruped Walk
Chapter 22: Quadruped Trot
Chapter 23 Quadruped Run
Chapter 24: Spider locomotion
Chapter 25: Scorpion locomotion
Chapter 26: Bird locomotion


PART SIX Demo Reel, blog and finding work

Chapter 27: Your demo reel
Chapter 28: Creating a blog or website
Chapter 29: Finding a job

Glossary

Resources

Index

Erscheinungsdatum
Verlagsort Berkeley
Sprache englisch
Maße 187 x 232 mm
Themenwelt Informatik Grafik / Design Digitale Bildverarbeitung
Informatik Grafik / Design Film- / Video-Bearbeitung
ISBN-10 0-13-454726-8 / 0134547268
ISBN-13 978-0-13-454726-8 / 9780134547268
Zustand Neuware
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