3D User Interfaces
Addison Wesley (Verlag)
978-0-13-403432-4 (ISBN)
This edition goes far beyond VR, covering the full spectrum of emerging applications for 3D UIs, and presenting an extraordinary array of pioneering techniques and technologies. The authors combine theoretical foundations, analysis of devices and techniques, empirically validated design guidelines, and much more. Throughout each chapter, they illustrate key concepts with running case studies on gaming, mobile AR, and robot teleoperation.
You'll find authoritative, accessible coverage of all this, and much more:
Essentials of HCI and human factors (for thousands of students and practitioners now entering the field)
How 3D UIs have evolved, and the "hard problems" that remain
3D UIs in console gaming, VR, augmented reality (AR), robot teleoperation, mobile/wearable computers, and remote collaboration
How 3D input/output enables users to perceive and act much as they do in the physical world
3D output devices, including visual, auditory, haptic, and tactile displays
3D input devices, including traditional, special purpose, and direct human input via biosignals (e.g., brain input)
3D interaction techniques for common tasks such as selection, manipulation, navigation, and system control
Strategies for designing and developing 3D UIs, including the use of 2D interaction; "magic" vs. "natural" interaction techniques; multimodal interaction, and two-handed interaction
Evaluating existing 3D UIs, and previewing their future
JOSEPH J. LAVIOLA, JR., Associate Professor of Computer Science, directs the Interactive Systems and User Experience Research Cluster of Excellence at the University of Central Florida. ERNST KRUIJFF, Interim Professor for Computer Graphics and Interactive Systems at the Institute of Visual Computing, Bonn-Rhein-Sieg University of Applied Sciences, leads the 3DMi group’s design of multisensory 3D user interfaces. RYAN P. McMAHAN, Associate Professor of Computer Science at UT Dallas, directs its Future Immersive Virtual Environments (FIVE) Lab. DOUG A. BOWMAN, Professor of Computer Science at Virginia Tech, directs its 3D Interaction Research Group and Center for Human-Computer Interaction. He is an ACM Distinguished Scientist. IVAN POUPYREV is Technical Program Lead working on advanced interaction research at Google’s Advanced Technology and Products (ATAP) division.
Part I: Background and Introduction
1. Introduction to 3D Interaction
2. 3D User Interfaces: History and Roadmap
Part II: HCI and Human Factors Basics
3. General Principles of Human-Computer Interaction
4. Human Factors Fundamentals
Part III: 3D Interaction Technology
5. 3D Output Devices
6. 3D Input Devices
Part IV: Interaction Techniques for Common 3D Tasks
7. Selection and Manipulation
8. Navigation
9. System Control
Part V: Designing and Developing 3D User Interfaces
10. Strategies for Designing and Developing 3D User Interfaces
11. Evaluation of 3D User Interfaces
Part V: The Future of 3D User Interfaces
12. The Future of 3D Interfaces
Erscheinungsdatum | 13.04.2017 |
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Reihe/Serie | Usability |
Verlagsort | Boston |
Sprache | englisch |
Themenwelt | Mathematik / Informatik ► Informatik ► Grafik / Design |
Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge | |
Informatik ► Software Entwicklung ► User Interfaces (HCI) | |
ISBN-10 | 0-13-403432-5 / 0134034325 |
ISBN-13 | 978-0-13-403432-4 / 9780134034324 |
Zustand | Neuware |
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