C++ How to Program, Global Edition -- MyLab Programming with Pearson eText - Paul Deitel, Harvey Deitel

C++ How to Program, Global Edition -- MyLab Programming with Pearson eText

Freischaltcode
4 Seiten
2017 | 10th edition
Pearson Education Limited (Hersteller)
978-1-292-15335-3 (ISBN)
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1 Introduction to Computers and C++ 1
2 Introduction to C++ Programming, Input/Output and Operators
3 Introduction to Classes, Objects, Member Functions and Strings
4 Algorithm Development and Control Statements: Part 1
5 Control Statements: Part 2; Logical Operators
6 Functions and an Introduction to Recursion
7 Class Templates array and vector; Catching Exceptions
8 Pointers
9 Classes: A Deeper Look
10 Operator Overloading; Class string
11 Object-Oriented Programming: Inheritance
12 Object-Oriented Programming: Polymorphism
13 Stream Input/Output: A Deeper Look
14 File Processing
15 Standard Library Containers and Iterators
16 Algorithms
17 Exception Handling: A Deeper Look
18 Introduction to Custom Templates
19 Custom Templatized Data Structures
20 Searching and Sorting
21 Class string and String Stream Processing: A Deeper Look
22 Bits, Characters, C Strings and structs
Chapters on the Web
A Operator Precedence and Associativity
B ASCII Character Set
C Fundamental Types
D Number Systems
D.1 Introduction
D.2 Abbreviating Binary Numbers as Octal and Hexadecimal Numbers
D.3 Converting Octal and Hexadecimal Numbers to Binary Numbers
D.4 Converting from Binary, Octal or Hexadecimal to Decimal
D.5 Converting from Decimal to Binary, Octal or Hexadecimal
D.6 Negative Binary Numbers: Two’s Complement Notation
E Preprocessor
E.1 Introduction
E.2 #include Preprocessing Directive
E.3 #define Preprocessing Directive: Symbolic Constants
E.4 #define Preprocessing Directive: Macros
E.5 Conditional Compilation
E.6 #error and #pragma Preprocessing Directives
E.7 Operators # and ##
E.8 Predefined Symbolic Constants
E.9 Assertions
E.10 Wrap-Up
Appendices on the Web
Index

Verlagsort Harlow
Sprache englisch
Maße 140 x 165 mm
Gewicht 7 g
Themenwelt Mathematik / Informatik Informatik Programmiersprachen / -werkzeuge
Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-292-15335-0 / 1292153350
ISBN-13 978-1-292-15335-3 / 9781292153353
Zustand Neuware
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