Perl Graphics Programming - Shawn Wallace

Perl Graphics Programming

(Autor)

Buch | Softcover
465 Seiten
2003
O'Reilly Media (Verlag)
978-0-596-00219-0 (ISBN)
35,90 inkl. MwSt
This volume focuses on scripting programs that enable programmers to manipulate graphics for the Web. While most of the examples use Perl as a scripting language, the concepts are applicable to any programming language.
Geared toward Perl users and webmasters, "Perl Graphics Programming focuses on open-source scripting programs that manipulate graphics files for use on the Web. The book demystifies the manipulation of graphics formats for newcomers to the Web with a practical, resource-like approach. With this book you'll learn to: generate dynamic Web graphics with charts, tables, and buttons; automate graphics tasks (thumbnails and borders); create dynamics Web documents (PDF, Postscript); and produce rich Internet experiences with Flash and SVG. You'll begin with a tour of the most common web graphic file formats--PNG, JPEG, GIF, SWF, SVG, Postscript and PDF then you'll explore the most powerful tools and Perl modules available for manipulating these graphics, such as GD, PerlMagick, and GIMP. Included in this part of the book is a thorough description of the Ming module for creating on-the-fly Flash files. Next, a "cookbook" section includes practical, all purpose recipes: GIF animation, generating images within a dynamic application, communicating between SWF front-end and Perl back-end, XSLT transformations, compression, and more.

Shawn Wallace has been applying computers to graphics problems for the past fifteen years. A programmer and artist, Shawn is managing director of the AS220 (www.as220.org) artist community in Providence, RI, a cofounder of the SMT Computing Society, and a member of the Rhode Island chapter of the Perl Mongers. He is also involved in the Bolero open source music notation system (www.as220.org/shawn/bolero) and the Institute for Folk Computing, a program to inform and inspire the use of open software by the general public in Providence. Shawn studied computer engineering at the University of Rhode Island and participated in the construction of an early (mid-80s) hypermedia delivery system at HyperView Systems in Middletown, RI.

Preface Part I. Raster Images and Web Graphics 1. Creating Graphics with Perl Introduction to File Formats Color Raster File Formats Vector Graphic File Formats Document File Formats References 2. On-the-Fly Graphics with GD GD Basics Sample GD Applications Reading and Writing Methods Getting and Setting General Information Color Table Manipulation Methods Brushes, Styles, and Tiles Copying and Transforming Images Image Drawing and Manipulation Methods Strings and Fonts Polygon Methods 3. Graphics Scripting with Image::Magick What Is ImageMagick? Using Image::Magick Sample Image::Magick Applications Reading and Writing Images Retrieving and Setting File Information Sizing and Transforming Images Copying and Composing Images Color and Transparency Annotation and Drawing Filters and Effects 4. Charts and Graphs with GD::Graph Let's Make Some Graphs! A Sample GD::Graph Application GD::Graph Methods Attributes of GD::Graph Objects Colors and Fonts in GD::Graph 5. Scripting the Gimp with Perl Getting and Installing the Gimp Writing Gimp Plug-ins in Perl Your First Gimp Script Object-Oriented Versus Procedural Scripting Adding New Features to the Gimp Standalone Scripts Part II. Vector Images and Animations 6. SVG: The Scalable Vector Graphics Format SVG Document Structure The Basic SVG Tags 7. Creating SVG with Perl A Slide-Show Presentation SVG Animation Creating a Bouncing Ball SVG Scripting with JavaScript Using Unicode Text in SVG Images Transformation with XSLT and Perl 8. SWF: The Flash File Format The History of Flash and SWF The Format and Function of SWF Files Anatomy of a Tag Parsing an SWF File with Perl 9. Using Ming Installation Overview of the Perl Interface The Astral Trespassers Game The SWF Module The SWF::Movie Module The SWF::Sprite (or SWF::MovieClip) Module The SWF::DisplayItem Module The SWF::Shape Module The SWF::Button Module The SWF::Bitmap Module The SWF::Text Module The SWF::TextField Module The SWF::Font Module The SWF::Fill Module The SWF::Gradient Module The SWF::Morph Module The SWF::Sound Module The SWF::Action Module SWF Recipes Part III. Documents and Printing 10. Printing with Postscript and PDF PostScript in a Nutshell Portable Document Format (PDF) References 11. Using the PostScript Modules Creating PostScript from a Web Interface The PostScript::TextBlock Module The PostScript::Document Module The PostScript::Elements Module Other PostScript Modules 12. Creating PDF Documents with Perl Introduction to PDF::API2 Creating Address Labels Adding to Existing PDF Files PDF::API2 Reference PDF::API2::Page PDF::API2::Content PDF::API2::Gfx PDF::API2::Text PDF::API2::Outline References Part IV. Appendixes A. Serving Graphics on the Web B. Gimp Reference C. Image::Magick File Formats D. ActionScript Reference Index

Erscheint lt. Verlag 28.1.2003
Zusatzinfo illustrations
Verlagsort Sebastopol
Sprache englisch
Einbandart kartoniert
Themenwelt Mathematik / Informatik Informatik Grafik / Design
Informatik Programmiersprachen / -werkzeuge Perl
Mathematik / Informatik Informatik Web / Internet
ISBN-10 0-596-00219-X / 059600219X
ISBN-13 978-0-596-00219-0 / 9780596002190
Zustand Neuware
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