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Swift 2 Blueprints

(Autor)

Buch | Softcover
276 Seiten
2015
Packt Publishing Limited (Verlag)
978-1-78398-076-5 (ISBN)
48,65 inkl. MwSt
Sharpen your skills in Swift by designing and deploying seven fully functional applications

About This Book

• Develop a variety of iOS-compatible applications that range from health and fitness to utilities using this project-based handbook
• Discover ways to make the best use of the latest features in Swift to build on a wide array of applications
• Follow step-by-step instructions to create Swift apps oriented for the real world

Who This Book Is For

If you are a competent iOS developer who wants to develop stunning applications with Swift, then this book is for you. Familiarity with Swift programming is assumed.

What You Will Learn

• Get to grips with the basics of Xcode and Swift for application development
• Create a Photo Sharing application to capture an image, edit it using different features and share it via social media.
• Develop applications using the WatchKit and exchange data between iPhone and the Watch
• Use advanced features such as SpriteKit to build a game
• Install third-party Swift frameworks to improvise on your application development
• Discover how to simulate home automation with HomeKit
• Build an application to monitor the user's weight, heart rate and the number of steps for Health Historic Analysis
• Manipulate media using AVFoundation framework to merge audio and video.

In Detail

In this book, you will work through seven different projects to get you hands-on with developing amazing applications for iOS devices.
We start off with a project that teaches you how to build a utility app using Swift. Moving on, we cover the concepts behind developing an entertainment or social networking related application, for example, a small application that helps you to share images, audio, and video files from one device to another. You'll also be guided through create a city information app with customized table views, a reminder app for the Apple Watch, and a game app using SpriteKit.
By the end of this book, you will have the required skillset to develop various types of iOS applications with Swift that can run on different iOS devices. You will also be well versed with complex techniques that can be used to enhance the performance of your applications.

Style and approach

This book takes a step-by-step approach to help you build apps from scratch and learn the methodology to develop real-time applications using Swift.

Cecil Costa, also known as Eduardo Campos in Latin countries, is a Euro-Brazilian freelance developer who has been learning about computers since he got his first PC (an AT 286) in 1990. From then on, he kept learning about programming languages, computer architecture, and computer science theory. Learning and teaching are his passions; this is the reason why he worked as a trainer and an author. He has been giving on-site courses for companies such as Ericsson, Roche, TVE (a Spanish television channel), and a lot of other companies. He is also the author of Swift Cookbook and soon he will also write a book called Reactive Swift Programming. Nowadays, he teaches through online platforms, helping people from every part of the world. In 2008, he founded his own company, Conglomo Limited (http://www.conglomo.es/), which offers development and training programs both on site and online. Over his professional career, he has created projects by himself and also worked for different companies, from small to big ones, such as IBM, Qualcomm, Spanish Lottery, and DIA%. He develops a variety of computer languages (such as Swift, C++, Java, Objective-C, JavaScript, Python, and so on) in different environments (iOS, Android, Web, Mac OS X, Linux, Unity, and so on) because he thinks that a good developer needs to learn every kind of programming language to open his mind, and only then will he really know what development is. Nowadays, Cecil is based in the UK, where he is progressing in his professional career, working with augmented reality on mobile platforms.

Erscheinungsdatum
Verlagsort Birmingham
Sprache englisch
Maße 75 x 93 mm
Themenwelt Informatik Programmiersprachen / -werkzeuge Mac / Cocoa Programmierung
Informatik Software Entwicklung Mobile- / App-Entwicklung
Informatik Weitere Themen Smartphones / Tablets
ISBN-10 1-78398-076-1 / 1783980761
ISBN-13 978-1-78398-076-5 / 9781783980765
Zustand Neuware
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