Android Studio Game Development - Jerome DiMarzio

Android Studio Game Development

Concepts and Design

(Autor)

Buch | Softcover
95 Seiten
2015 | 1st ed.
Apress (Verlag)
978-1-4842-1717-7 (ISBN)
37,44 inkl. MwSt
This short book walks you through the process of creating mobile games using the new Android Studio IDE. Android Studio Game Development introduces you to the key tools in Android Studio and gives you the knowledge you need to develop games in Android Studio.

This book takes you from installing Android Studio, through exploring the IDE to creating a new project and setting up GitHub as a VCS. You'll then be well equipped to tackle the game-development topics that make up the rest of the book. You'll learn about OpenGL ES and how to deal with polygons, before mastering image loading and sprite sheets.

The final three chapters cover topics vital to successful game development: interactivity. You'll gain skills in reading user input, responding to that input with in-game movement, and detecting collisions.

You'll learn:





How to create projects in Android Studio
How to use the SDK manager to keep your Android SDK current
How to commit to and get projects from GitHub
How to use OpenGL ES to load images
How to react to player input
How to debug your games using Android Studio




Audience



This book is for those who may be new to game development who have some experience with Android Studio IDE and Android.  To learn about Android Studio, check out Learn Android Studio IDE by Gerber and Craig (Apress).

J. F. DiMarzio is a seasoned Android developer and author. He began developing games in Basic on the TRS-80 Color Computer II in 1984. Since then, he has worked in the technology departments of companies such as the U.S. Department of Defense and the Walt Disney Company. He has been developing on the Android platform since the beta release of version .03, and he has published two professional applications and one game on the Android Marketplace. DiMarzio is also an accomplished author. Over the last 14 years, he has released 12 books, including Android: A Programmer’s Guide. His books have been translated into five languages and published worldwide. DiMarzio’s writing style is very easy to read and understand, which makes the information in the topics that he presents more retainable.

1. Installing Android Studio.- 2. Exploring the IDE.- 3. Creating a New Project.- 4. Setting-Up Git Hub as Your VCS.- 5. Intro to Game Development.- 6. OpenGL ES and Polygons.- 7. Loading Images and Sprite Sheets.- 8. Reading User Input.- 9. In-Game Movement.- 10. Collision Detection.

Erscheinungsdatum
Zusatzinfo 42 Illustrations, black and white; XIII, 95 p. 42 illus.
Verlagsort Berkley
Sprache englisch
Maße 155 x 235 mm
Themenwelt Mathematik / Informatik Informatik Netzwerke
Mathematik / Informatik Informatik Programmiersprachen / -werkzeuge
Informatik Software Entwicklung Mobile- / App-Entwicklung
Informatik Software Entwicklung Spieleprogrammierung
Informatik Theorie / Studium Compilerbau
Informatik Weitere Themen Computerspiele
Schlagworte Android • Android (Betriebssystem); Spezielle Anwendungsbereiche • Android Studio • Code • Development • Example • Game • IDE • Integrated Development Environment • programming • Project
ISBN-10 1-4842-1717-9 / 1484217179
ISBN-13 978-1-4842-1717-7 / 9781484217177
Zustand Neuware
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