Android Studio Game Development
Apress (Verlag)
978-1-4842-1717-7 (ISBN)
This book takes you from installing Android Studio, through exploring the IDE to creating a new project and setting up GitHub as a VCS. You'll then be well equipped to tackle the game-development topics that make up the rest of the book. You'll learn about OpenGL ES and how to deal with polygons, before mastering image loading and sprite sheets.
The final three chapters cover topics vital to successful game development: interactivity. You'll gain skills in reading user input, responding to that input with in-game movement, and detecting collisions.
You'll learn:
How to create projects in Android Studio
How to use the SDK manager to keep your Android SDK current
How to commit to and get projects from GitHub
How to use OpenGL ES to load images
How to react to player input
How to debug your games using Android Studio
Audience
This book is for those who may be new to game development who have some experience with Android Studio IDE and Android. To learn about Android Studio, check out Learn Android Studio IDE by Gerber and Craig (Apress).
J. F. DiMarzio is a seasoned Android developer and author. He began developing games in Basic on the TRS-80 Color Computer II in 1984. Since then, he has worked in the technology departments of companies such as the U.S. Department of Defense and the Walt Disney Company. He has been developing on the Android platform since the beta release of version .03, and he has published two professional applications and one game on the Android Marketplace. DiMarzio is also an accomplished author. Over the last 14 years, he has released 12 books, including Android: A Programmer’s Guide. His books have been translated into five languages and published worldwide. DiMarzio’s writing style is very easy to read and understand, which makes the information in the topics that he presents more retainable.
1. Installing Android Studio.- 2. Exploring the IDE.- 3. Creating a New Project.- 4. Setting-Up Git Hub as Your VCS.- 5. Intro to Game Development.- 6. OpenGL ES and Polygons.- 7. Loading Images and Sprite Sheets.- 8. Reading User Input.- 9. In-Game Movement.- 10. Collision Detection.
Erscheinungsdatum | 17.02.2016 |
---|---|
Zusatzinfo | 42 Illustrations, black and white; XIII, 95 p. 42 illus. |
Verlagsort | Berkley |
Sprache | englisch |
Maße | 155 x 235 mm |
Themenwelt | Mathematik / Informatik ► Informatik ► Netzwerke |
Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge | |
Informatik ► Software Entwicklung ► Mobile- / App-Entwicklung | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
Informatik ► Theorie / Studium ► Compilerbau | |
Informatik ► Weitere Themen ► Computerspiele | |
Schlagworte | Android • Android (Betriebssystem); Spezielle Anwendungsbereiche • Android Studio • Code • Development • Example • Game • IDE • Integrated Development Environment • programming • Project |
ISBN-10 | 1-4842-1717-9 / 1484217179 |
ISBN-13 | 978-1-4842-1717-7 / 9781484217177 |
Zustand | Neuware |
Haben Sie eine Frage zum Produkt? |
aus dem Bereich