Für diesen Artikel ist leider kein Bild verfügbar.

Level Design

Best Practices from the Best in the Business

Coray Seifert (Herausgeber)

Buch | Softcover
528 Seiten
2016
CRC Press (Verlag)
978-1-138-02535-6 (ISBN)
53,60 inkl. MwSt
  • Titel ist leider vergriffen;
    keine Neuauflage
  • Artikel merken
Want to have all of GDC’s Level Design in a Day tutorials at your fingertips? This book’s for you.

Level Design: Best Practices from the Best in the Business is a culmination of the best content from the first four years of the Level Design in a Day tutorial presented annually at the Game Developers Conference in San Francisco, CA. From humble origins in Joel Burgess’ soulful 2010 talk "Level Designer, Storyteller" to Matthias Worch’s landmark 2013 dissection of the fundamental change in human communication, this book presents advanced concepts in level design, game design and narrative development for games in 25 focused, illustrative, entertaining segments.

Like other segmented books of its nature – Game Programming Gems, for example – Level Design provides readers with a variety of perspectives on high-level challenges from some of the best, most respected level designers in the industry. This book is not meant to be a 101-level introduction, but more a deep exploration of the art of level design and the role of the level designer within this constantly evolving craft.






Culled from the hundreds of slides presented over the past 4 years of Level Design in a Day tutorials this book reflects the diverse teaching methodologies of respected speakers



Feature boxes provide commentary outside o the core flow, with transcribed "Best of" Q&A from past tutorials



Gain deep insights into the level design process for our industry’s biggest games, including Gears of War, Bioshock and Skyrim

.

Editor Coray Seifert is the Vice President of Product Development at Slingo, where he drives product quality and innovation across the online, social, and mobile markets. For more than a decade, Coray has developed games as a designer, writer and producer for companies like THQ's Kaos Studios, Large Animal Games and the US Department of Defense. He has shipped over 30 games for PC, console, and mobile, including Zynga Slingo, Homefront, and the award-winning indie hit Rocketbowl. A Lifetime Member of the International Game Developers Association, Coray was elected to the IGDA's Board of directors in 2007 at the age of 27; the youngest board member in IGDA history. Coray teaches game design at Rutgers University and is the creator and moderator of the highly-rated Level Design in a Day tutorial series at the Game Developers Conference.

Forward by Coray Seifert






Once Upon a Time: Giving Players the Freedom to Create Their Own Story



Modular Kit Building for Skyrim



Architecting a Multiverse - Cooperative Play in Dead Space 3



Taking to the Player - How Cultural Currents Shape Game and Level Design



50 Questions to Ask Yourself When Your Level Sucks



Layout Fundamentals & Tips



Pacing Fundamentals & Tips



Building a Universe Through Details



A Picture is Worth 1024 Words



Player Stories, Designer Stories and Narrative Agency



Pursuing Elegance in the Creative Process



The Legacy of Fail



Creating Fun Through Fear



The Level Design Process: Whitebox to Final Release



Scaping the Goat: "Bad" Level Design



Level Design as a Conduit for Game Design



Motivating Players in Open-World Games



What it Means to be a Level Designer



Level Designers, Core Space Creation and Level Flow



Tools: Making a Better Game



Cover and Sightline Placement and Design



Level Design Preproduction



Production: The Thrilling World of Workflow



Level Designer, Storyteller: Building and Supporting Narrative Through Level Design

Index

Erscheint lt. Verlag 1.1.2016
Verlagsort London
Sprache englisch
Themenwelt Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Software Entwicklung Spieleprogrammierung
Mathematik / Informatik Informatik Web / Internet
ISBN-10 1-138-02535-6 / 1138025356
ISBN-13 978-1-138-02535-6 / 9781138025356
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
Das umfassende Handbuch

von Philippe Fontaine; Burghard Vogel

Buch | Hardcover (2023)
Rheinwerk (Verlag)
79,90
Schritt für Schritt zum perfekten Film: Videoschnitt, Effekte, Sound

von Robert Klaßen

Buch | Hardcover (2021)
Rheinwerk (Verlag)
49,90