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Game: A Field Guide to Practical Game Design

(Autor)

Buch | Softcover
256 Seiten
2022
CRC Press (Verlag)
978-1-138-78236-5 (ISBN)
58,60 inkl. MwSt
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This is a practical book that teaches a format (not a formula) for designing games. Its focus is on making the designer understand who her audience is, what the requirements of the team that she works with are, and why clarity saves so much time and money in the long run. It teaches a variety of tools that designers can use to validate a design on paper (such as resource tables, mechanical loops and the game design canvas) and imparts a way of writing that moves design away from encyclopedic bibles and into production-driven specs.

Prologue: An opening story
- Introduction
- Dedication

- Part 1: Overview
- What Is Game Design?
- The Case For Standards
- Documents Are Design
- Alternative Methods
- The 13 Rules Of Raw Game Design

- Part 2: Validation
- How To Begin
- The Gamespec Canvas
- The Global/Modal Mixmodes
- Of Game Shapes And Dynamic Diagrams
- The Levers Of Game
- Good Interactions
- Resource Webs
- Rules Rules Rules

- Part 3 Expression
- Draw First, Then Write
- Wireframing 101
- The First Page
- The Holy Bullet Point
- The Gamespec Style Guide
- Common Editing Pitfalls
- Handling Feedback
- Logging for Success

- Epilogue: A story of when things went well
- Glossary

Erscheint lt. Verlag 15.2.2022
Verlagsort London
Sprache englisch
Themenwelt Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-138-78236-X / 113878236X
ISBN-13 978-1-138-78236-5 / 9781138782365
Zustand Neuware
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