An Introduction to Computer Science Using Java - Samuel Kamin, Dennis Mickunas

An Introduction to Computer Science Using Java

Buch | Softcover
608 Seiten
2002 | 2nd edition
McGraw-Hill Professional (Verlag)
978-0-07-112232-0 (ISBN)
49,85 inkl. MwSt
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Emphasizes the process of programming, teaching students how to develop correct, efficient, well-constructed and stylish programs.The authors use their own library of classes that they provide with the book, called CSLib. It teaches GUI-based applications, applets, anincludest inlcudes debugging sections, pedagogical aids, and wide of exercises.
An Introduction to Computer Science Using Java by Kamin and Mickunas is designed for a CS1/Intro to Programming course in which java is used. The authors emphasize the process of programming, which involves teaching students how to develop correct, efficient, well-structed and stylish programs.This edition has been overhauled to teach objects early and aggressively. In order to enable this approach, the authors have developed their own library of classes that they provide with the book, called CSLib. GUI-based applications are taught at the beginning of the book and applets and the AWT are introduced later.One of the unique aspects of the text are the debugging sections. In appropriate places throughout the text, the authors provide students with information on debugging. In addition, there are such pedagogical aids as warning signs, and wide range of exercises. They have also added additional quick review exercises throughout the chapter.

1 What Is Programming? 2 Classes and Methods I 3 Fundamental Data Types of Java 4 Decision Making 5 Classes and Objects II: Classes with Multiple Methods 6 Iteration 7 Classes and Methods III: Working with Objects 8 One-Dimensional Arrays 9 Nested Loops and Two-Dimensional Arrays 10 Classes and Methods IV: Static Methods and Variables 11 The Java AWT Part I: Mouse Events (Optional) 12 Inheritance and Exceptions 13 Java AWT Part II (Optional) 14 Recursion 15 Text Processing and File Input/Output 16 Case Study: The Game of Reversi Appendix A Other Java Features Appendix B Precedence Rules Appendix C Classes in the Java API Appendix D Class Diagrams

Erscheint lt. Verlag 16.1.2002
Zusatzinfo illustrations
Sprache englisch
Maße 178 x 229 mm
Gewicht 1111 g
Themenwelt Informatik Programmiersprachen / -werkzeuge Java
Mathematik / Informatik Informatik Web / Internet
ISBN-10 0-07-112232-X / 007112232X
ISBN-13 978-0-07-112232-0 / 9780071122320
Zustand Neuware
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