Virtual Character Design for Games and Interactive Media - Robin James Stuart Sloan

Virtual Character Design for Games and Interactive Media

Buch | Softcover
256 Seiten
2015
Crc Press Inc (Verlag)
978-1-4665-9819-5 (ISBN)
83,50 inkl. MwSt
While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more intricate and varied, there is a growing need to examine the theory and practice of virtual character design. This book seeks to develop a series of critical frameworks to support the analysis and design of virtual characters.

Virtual Character Design for Games and Interactive Media covers a breadth of topics to establish a relationship between pertinent artistic and scientific theories and good character design practice. Targeted at students, researchers, and professionals, the book aims to show how both character presentation and character performance can be enhanced through careful consideration of underlying theory.

The book begins with a focus on virtual character presentation, underpinned by a discussion of biological, artistic, and sociological principles. Next it looks at the performance of virtual characters, encompassing the psychology of emotion and personality, narrative and game design theories, animation, and acting. The book concludes with a series of applied virtual character design examples. These examples examine the aesthetics of player characters, the design and performance of the wider cast of game characters, and the performance of characters within complex, hyperreal worlds.

Dr. Robin J.S. Sloan is a lecturer at Abertay University in Dundee, Scotland. Robin attained a first degree in computer arts and worked in the Scottish games industry before researching for a PhD in character animation. His doctoral research focused on the development of emotional animation for interactive characters, with emphasis on both the psychological principles of facial expressions and the creative principles of animated performance. Robin currently teaches Game Art and Game Design to students studying for degrees within the School of Arts, Media and Computer Games, which houses the UK's first Centre for Excellence in Computer Games Education. Besides character design, his research interests include game-design processes, games nostalgia and culture, and games education.

Presentation. Anatomy and Physical Cues. Visual and Audio Design Principles. Representation, Customization, and Transformation. Performance. Personality, Emotion, and Expression. Context, Story, and Gameplay. Acting, Movement, and Animation. Practice. Control: The Aesthetics of Playable Characters. Cast: The Aesthetics of the Virtual Ensemble. Complexity: The Aesthetics of Hyperreal Characters.

Erscheint lt. Verlag 12.6.2015
Zusatzinfo 5 Tables, black and white; 21 Illustrations, black and white
Verlagsort Bosa Roca
Sprache englisch
Maße 156 x 234 mm
Gewicht 470 g
Themenwelt Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Software Entwicklung Spieleprogrammierung
Mathematik / Informatik Informatik Web / Internet
ISBN-10 1-4665-9819-0 / 1466598190
ISBN-13 978-1-4665-9819-5 / 9781466598195
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
Das umfassende Handbuch

von Philippe Fontaine; Burghard Vogel

Buch | Hardcover (2023)
Rheinwerk (Verlag)
79,90
Schritt für Schritt zum perfekten Film: Videoschnitt, Effekte, Sound

von Robert Klaßen

Buch | Hardcover (2021)
Rheinwerk (Verlag)
49,90