Virtual Character Design for Games and Interactive Media
Crc Press Inc (Verlag)
978-1-4665-9819-5 (ISBN)
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Virtual Character Design for Games and Interactive Media covers a breadth of topics to establish a relationship between pertinent artistic and scientific theories and good character design practice. Targeted at students, researchers, and professionals, the book aims to show how both character presentation and character performance can be enhanced through careful consideration of underlying theory.
The book begins with a focus on virtual character presentation, underpinned by a discussion of biological, artistic, and sociological principles. Next it looks at the performance of virtual characters, encompassing the psychology of emotion and personality, narrative and game design theories, animation, and acting. The book concludes with a series of applied virtual character design examples. These examples examine the aesthetics of player characters, the design and performance of the wider cast of game characters, and the performance of characters within complex, hyperreal worlds.
Dr. Robin J.S. Sloan is a lecturer at Abertay University in Dundee, Scotland. Robin attained a first degree in computer arts and worked in the Scottish games industry before researching for a PhD in character animation. His doctoral research focused on the development of emotional animation for interactive characters, with emphasis on both the psychological principles of facial expressions and the creative principles of animated performance. Robin currently teaches Game Art and Game Design to students studying for degrees within the School of Arts, Media and Computer Games, which houses the UK's first Centre for Excellence in Computer Games Education. Besides character design, his research interests include game-design processes, games nostalgia and culture, and games education.
Presentation. Anatomy and Physical Cues. Visual and Audio Design Principles. Representation, Customization, and Transformation. Performance. Personality, Emotion, and Expression. Context, Story, and Gameplay. Acting, Movement, and Animation. Practice. Control: The Aesthetics of Playable Characters. Cast: The Aesthetics of the Virtual Ensemble. Complexity: The Aesthetics of Hyperreal Characters.
Erscheint lt. Verlag | 12.6.2015 |
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Zusatzinfo | 5 Tables, black and white; 21 Illustrations, black and white |
Verlagsort | Bosa Roca |
Sprache | englisch |
Maße | 156 x 234 mm |
Gewicht | 470 g |
Themenwelt | Informatik ► Grafik / Design ► Film- / Video-Bearbeitung |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
Mathematik / Informatik ► Informatik ► Web / Internet | |
ISBN-10 | 1-4665-9819-0 / 1466598190 |
ISBN-13 | 978-1-4665-9819-5 / 9781466598195 |
Zustand | Neuware |
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