Pixel Art for Game Developers - Daniel Silber

Pixel Art for Game Developers

(Autor)

Buch | Softcover
238 Seiten
2015
Apple Academic Press Inc. (Verlag)
978-1-4822-5230-9 (ISBN)
69,95 inkl. MwSt
Is the art for your video game taking too long to create? Learning to create Pixel Art may be the answer to your development troubles. Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers. The premier how-to book on Pixel Art and Pixel Art software, it focuses on the universal principles of the craft.
The book provides an introduction to Pixel Art, its utility, foundational elements, and concepts such as light and shadow. It offers tutorials on creating animations and serves as a functional guide for the most common methodology in 2D game development.

Gamers love the retro feel of Pixel Art, and lucky for you it is easy to create. You'll love the tiny file sizes that will reduce compile times and help your game run faster. Providing you with the skills to create the characters and environments needed for 2D games, this book will help you:



Create tilesets to build game environments
Understand light and shadow
Work efficiently with pixels
Use atmospheric and linear perspective
Create professional-quality Pixel Art

This book has chapters dedicated to theory as well as step-by-step tutorials, both of which describe the process explicitly. Whether you are an artist, programmer, indie developer, or certified public accountant, after reading this book, you'll understand the steps necessary to create production-quality Pixel Art graphics.

Praise for the Book:Pixel Art and Pixel Art games are very popular and the technique is a great way for independent creators to create very good-looking games with limited resources. It’s frankly shocking that there hasn’t been a resource like this before ... a very timely book.—Chris Totten, George Mason University, Washington, DC, USA

Dan Silber is a game developer who has been credited for Pixel Art on dozens of games with licenses, including Marvel, Nickelodeon, Pixar, and Disney. His work has appeared on games that span multiple platforms including PC, Nintendo DS, and GBA. In addition to working with Pixel Art, he is a programmer, musician, and accomplished 3D Artist-with work that has appeared in an exhibit in the Smithsonian's Air and Space Museum. Dan owns the game development studio Interstellar Tortoise and has written several indie games. If you want to know more about him, check out www.dansilber.com and www.interstellartortoise.com

Why Pixel Art? Pixel Art: The Technology of Yesterday Today! Who Am I and Why Do I Know So Much about Pixel Art? Software: Set Up Your Working Environment. Making Pixel Art: Doing Lines. Coloring Inside the Lines. Drawing Secrets Revealed: It's All Smoke and Mirrors. Shading. Animating Pixels: The Shock and Horror of Being Flashed by a Pixel. Tiled Backgrounds. You're Doing It Wrong: Things to Avoid. Interviews with Game Developers. Resources.

Zusatzinfo 379 Illustrations, color
Verlagsort Oakville
Sprache englisch
Maße 156 x 234 mm
Gewicht 470 g
Themenwelt Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-4822-5230-9 / 1482252309
ISBN-13 978-1-4822-5230-9 / 9781482252309
Zustand Neuware
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