Virtual Realities
Springer International Publishing (Verlag)
978-3-319-17042-8 (ISBN)
This book comprises a collection of research and position papers presented at Dagstuhl Seminar 13241 on Virtual Realities, held at Schloss Dagstuhl, Germany, in June 2013. The 13 papers in this volume were carefully reviewed and selected from 18 submissions. They are organized in topical sections on: VR environments; interactions and user experience; virtual humans; and tele-existence.
VR Environments.- Live Will Never Be the Same! How Broadcasting Might Influence the Acceptance and Widespread Usage of Augumented Reality.- Four Metamorphosis States in a Distributed Virtual (TV) Studio: Human, Cyborg, Avatar, and Bot - Markerless Tracking and Feedback for Realtime Animation Control.- VELOS - A VR Environment for Ship Applications: Current Status and Planned Extensions.- Underwater Mixed Environments.- Interaction and User Experience A Critical Analysis of Human-Subject Experiments in Virtual Reality and 3D User Interfaces.- Mobile Devices for Virtual Reality Interaction. A Survey of Techniques and Metaphors.- Hand Pose Recognition - Overview and Current Research.- Virtual Humans.-Applications of Avatar Mediated Interaction to Teaching, Training,Job Skills and Wellness.- VR-Assisted Physical Rehabilitation: Adapting to the Needs of Therapists and Patients.- Hierarchical Method for Segmentation by Classification of Motion Capture Data.- Content Creation and Authoring Challenges for Virtual Environments: From User Interfaces to Autonomous Virtual Characters.- Tele-Existence.- Technical Report: Exploring Human Surrogate Characteristics.- Telexistence: Past, Present, and Future.
Erscheint lt. Verlag | 9.4.2015 |
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Reihe/Serie | Information Systems and Applications, incl. Internet/Web, and HCI | Lecture Notes in Computer Science |
Zusatzinfo | VIII, 261 p. 121 illus. |
Verlagsort | Cham |
Sprache | englisch |
Maße | 155 x 235 mm |
Gewicht | 421 g |
Themenwelt | Mathematik / Informatik ► Informatik ► Betriebssysteme / Server |
Informatik ► Software Entwicklung ► User Interfaces (HCI) | |
Schlagworte | 3D user interfaces • activitiy recognition • augmented reality • avatars • Broadcasting • Character animation • experimentation • Human Computer Interaction • human motion • Immersion • interaction • mixed reality • perception • Postproduction • tele-existence • tele-presence • User-Experience • virtual humans • Virtuelle Realität • vitrual reality |
ISBN-10 | 3-319-17042-2 / 3319170422 |
ISBN-13 | 978-3-319-17042-8 / 9783319170428 |
Zustand | Neuware |
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