Sketch-based Interfaces and Modeling -

Sketch-based Interfaces and Modeling

Buch | Softcover
402 Seiten
2014
Springer London Ltd (Verlag)
978-1-4471-5730-4 (ISBN)
160,49 inkl. MwSt
The field of sketch-based interfaces and modeling (SBIM) is concerned with developing methods and techniques to enable users to interact with a computer through sketching - a simple, yet highly expressive medium. SBIM blends concepts from computer graphics, human-computer interaction, artificial intelligence, and machine learning. Recent improvements in hardware, coupled with new machine learning techniques for more accurate recognition, and more robust depth inferencing techniques for sketch-based modeling, have resulted in an explosion of both sketch-based interfaces and pen-based computing devices.


Presenting the first coherent, unified overview of SBIM, this unique text/reference bridges the two complementary research areas of user interaction (sketch-based interfaces), and graphical modeling and construction (sketch-based modeling). The book discusses the state of the art of this rapidly evolving field, with contributions from an international selection of experts. Alsocovered are sketch-based systems that allow the user to manipulate and edit existing data - from text, images, 3D shapes, and video - as opposed to modeling from scratch.


Topics and features: reviews pen/stylus interfaces to graphical applications that avoid reliance on user interface modes; describes systems for diagrammatic sketch recognition, mathematical sketching, and sketch-based retrieval of vector drawings; examines pen-based user interfaces for engineering and educational applications; presents a set of techniques for sketch recognition that rely strictly on spatial information; introduces the Teddy system; a pioneering sketching interface for designing free-form 3D models; investigates a range of advanced sketch-based systems for modeling and designing 3D objects, including complex contours, clothing, and hair-styles; explores methods for modeling from just a single sketch or using only a few strokes.


This text is an essential resource for researchers, practitioners and graduate students involved in human-factors and user interfaces, interactive computer graphics, and intelligent user interfaces and AI.

Part I: Sketch-Based Interfaces.- Minimizing Modes for Smart Selection in Sketching/Drawing Interfaces.- Multi-domain Hierarchical Free-sketch Recognition using Graphical Models.- Mathematical Sketching: An Approach to Making Dynamic Illustrations.- Pen-based Interfaces for Engineering and Education.- Flexible Parts-based Sketch Recognition.- Sketch-Based Retrieval of Vector Drawings.- Part II: Sketch-Based Modeling.- A Sketching Interface for Freeform 3D Modeling.- The Creation and Modification of 3D Models using Sketches and Curves.- Sketch-Based Modeling and Assembling with Few Strokes.- ShapeShop: Freeform 3D Design with Implicit Solid Modeling.- Inferring 3D Freeform Shapes from Complex Contour Drawings.- The Creation and Modification of 3D Models using Sketches and Curves.- Dressing and Hair-styling Virtual Characters from a Sketch.

Erscheint lt. Verlag 13.12.2014
Zusatzinfo XII, 402 p.
Verlagsort England
Sprache englisch
Maße 155 x 235 mm
Themenwelt Informatik Grafik / Design Digitale Bildverarbeitung
Mathematik / Informatik Informatik Netzwerke
Informatik Software Entwicklung User Interfaces (HCI)
Informatik Theorie / Studium Künstliche Intelligenz / Robotik
ISBN-10 1-4471-5730-3 / 1447157303
ISBN-13 978-1-4471-5730-4 / 9781447157304
Zustand Neuware
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