Introduction to 3D Game Programming with DirectX 12 - Frank Luna

Introduction to 3D Game Programming with DirectX 12

(Autor)

Buch | Softcover
900 Seiten
2016
Mercury Learning & Information (Verlag)
978-1-942270-06-5 (ISBN)
64,80 inkl. MwSt
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects.

Luna Frank : Frank Luna has been programming interactive 3D graphics with DirectX for more than fifteen years. He is the author of three bestselling books on DirectX and has worked in 3D medical visualization, 3D architectural design software, and gaming. He holds a BS in mathematics from the University of California, Irvine.

Part I — Mathematical Prerequisites. Vector Algebra. Matrix Algebra. Transformations.

Part II — Direct3D Foundations. Direct3D Initialization. The Rendering Pipeline. Drawing in Direct3D (Part 1). Drawing in Direct3D (Part 2). Lighting. Texturing. Blending. Stenciling. The Geometry Shader. The Compute Shader. The Tessellation Stages.

Part III —Topics. Building A First Person Camera & Dynamic Indexing. Instancing and Frustum Culling. Picking. Cube Mapping. Normal Mapping. Shadow Mapping. Ambient Occlusion. Quaternions. Character Animation. Appendices. Introduction to Windows Programming. High-Level Shader Language Reference. Some Analytic Geometry. Solutions to Selected Exercises (on disc).

Index

Sprache englisch
Gewicht 1325 g
Themenwelt Informatik Grafik / Design Digitale Bildverarbeitung
Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-942270-06-2 / 1942270062
ISBN-13 978-1-942270-06-5 / 9781942270065
Zustand Neuware
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